GamepadButton.h (1502B)
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */ 3 /* This Source Code Form is subject to the terms of the Mozilla Public 4 * License, v. 2.0. If a copy of the MPL was not distributed with this file, 5 * You can obtain one at http://mozilla.org/MPL/2.0/. */ 6 7 #ifndef mozilla_dom_gamepad_GamepadButton_h 8 #define mozilla_dom_gamepad_GamepadButton_h 9 10 #include "nsCOMPtr.h" 11 #include "nsWrapperCache.h" 12 13 namespace mozilla::dom { 14 15 class GamepadButton : public nsISupports, public nsWrapperCache { 16 public: 17 explicit GamepadButton(nsISupports* aParent) 18 : mParent(aParent), mValue(0), mPressed(false), mTouched(false) {} 19 20 NS_DECL_CYCLE_COLLECTING_ISUPPORTS 21 NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(GamepadButton) 22 23 nsISupports* GetParentObject() const { return mParent; } 24 25 virtual JSObject* WrapObject(JSContext* aCx, 26 JS::Handle<JSObject*> aGivenProto) override; 27 28 void SetPressed(bool aPressed) { mPressed = aPressed; } 29 30 void SetTouched(bool aTouched) { mTouched = aTouched; } 31 32 void SetValue(double aValue) { mValue = aValue; } 33 34 bool Pressed() const { return mPressed; } 35 36 bool Touched() const { return mTouched; } 37 38 double Value() const { return mValue; } 39 40 private: 41 virtual ~GamepadButton() = default; 42 43 protected: 44 nsCOMPtr<nsISupports> mParent; 45 double mValue; 46 bool mPressed; 47 bool mTouched; 48 }; 49 50 } // namespace mozilla::dom 51 52 #endif // mozilla_dom_gamepad_GamepadButton_h