GamepadButton.cpp (979B)
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */ 3 /* This Source Code Form is subject to the terms of the Mozilla Public 4 * License, v. 2.0. If a copy of the MPL was not distributed with this file, 5 * You can obtain one at http://mozilla.org/MPL/2.0/. */ 6 7 #include "mozilla/dom/GamepadButton.h" 8 9 #include "mozilla/dom/GamepadBinding.h" 10 11 namespace mozilla::dom { 12 13 NS_IMPL_CYCLE_COLLECTING_ADDREF(GamepadButton) 14 NS_IMPL_CYCLE_COLLECTING_RELEASE(GamepadButton) 15 16 NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(GamepadButton) 17 NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY 18 NS_INTERFACE_MAP_ENTRY(nsISupports) 19 NS_INTERFACE_MAP_END 20 21 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(GamepadButton, mParent) 22 23 /* virtual */ 24 JSObject* GamepadButton::WrapObject(JSContext* aCx, 25 JS::Handle<JSObject*> aGivenProto) { 26 return GamepadButton_Binding::Wrap(aCx, this, aGivenProto); 27 } 28 29 } // namespace mozilla::dom