tor-browser

The Tor Browser
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test_webgl2_uniform_block.html (2812B)


      1 <!DOCTYPE HTML>
      2 <meta http-equiv="content-type" content="text/html; charset=utf-8" />
      3 <title>WebGL2 test: using uniform blocks</title>
      4 <script src="/tests/SimpleTest/SimpleTest.js"></script>
      5 <link rel="stylesheet" href="/tests/SimpleTest/test.css">
      6 <script src="webgl-util.js"></script>
      7 <script id='vertSource' type='none'>
      8 #version 300 es
      9 uniform UniformBlock
     10 {
     11  vec3 color;
     12  vec3 offset;
     13 };
     14 in vec2 POSITION;
     15 out vec3 outCOLOR0;
     16 
     17 void main() {
     18  gl_Position = vec4(POSITION, 0.0, 1.0);
     19  outCOLOR0 = vec3(color.x + offset.x, color.y + offset.y,
     20                   color.z + offset.z);
     21 }
     22 </script>
     23 <script id='fragSource' type='none'>
     24 #version 300 es
     25 precision mediump float;
     26 in vec3 outCOLOR0;
     27 out vec4 oFragColor;
     28 
     29 void main() {
     30  oFragColor = vec4(outCOLOR0, 1.0);
     31 }
     32 </script>
     33 <body>
     34 <canvas id="c" width="32" height="32"></canvas>
     35 <script>
     36  WebGLUtil.withWebGL2('c', function(gl) {
     37    const vs = gl.createShader(gl.VERTEX_SHADER);
     38    gl.shaderSource(vs, vertSource.innerHTML.trim());
     39    gl.compileShader(vs);
     40    const fs = gl.createShader(gl.FRAGMENT_SHADER);
     41    gl.shaderSource(fs, fragSource.innerHTML.trim());
     42    gl.compileShader(fs);
     43    const prog = gl.createProgram();
     44    gl.attachShader(prog, vs);
     45    gl.attachShader(prog, fs);
     46    gl.linkProgram(prog);
     47    gl.useProgram(prog);
     48    gl.detachShader(prog, vs);
     49    gl.detachShader(prog, fs);
     50 
     51    gl.disable(gl.DEPTH_TEST);
     52    var vertData = gl.createBuffer();
     53    gl.bindBuffer(gl.ARRAY_BUFFER, vertData);
     54    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-0.5, -0.5,
     55                                                     0.5, -0.5,
     56                                                     0.0, 0.5]), gl.STATIC_DRAW);
     57 
     58    gl.clearColor(0, 1, 0, 1);
     59 
     60    prog.POSITION = gl.getAttribLocation(prog, "POSITION");
     61    ok(prog.POSITION >= 0, '`POSITION` should be valid.');
     62    prog.blockIndex = gl.getUniformBlockIndex(prog, "UniformBlock");
     63    ok(prog.blockIndex >= 0, '`UniformBlock` index should be valid.');
     64    prog.blockSize = gl.getActiveUniformBlockParameter(prog,
     65                      prog.blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE);
     66    ok(prog.blockSize >= 0, '`UniformBlock` size should be valid.');
     67 
     68    var uboArray = new ArrayBuffer(prog.blockSize);
     69    var uboFloat = new Float32Array(uboArray);
     70    uboFloat.set([0.5, 0.2, 0.3, 0.3, 0.2, 0.1], 0);
     71    var uniformBuffer = gl.createBuffer();
     72    gl.uniformBlockBinding(prog, prog.blockIndex, 1);
     73    gl.bindBuffer(gl.UNIFORM_BUFFER, uniformBuffer);
     74    gl.bufferData(gl.UNIFORM_BUFFER, uboFloat, gl.DYNAMIC_DRAW);
     75    gl.bindBufferBase(gl.UNIFORM_BUFFER, 1, uniformBuffer);
     76 
     77    gl.clear(gl.COLOR_BUFFER_BIT);
     78    gl.drawArrays(gl.POINTS, 0, 1);
     79 
     80    ok(true, 'Test complete.');
     81  }, function() {
     82    SimpleTest.finish();
     83  });
     84 
     85  SimpleTest.waitForExplicitFinish();
     86 </script>