test_webgl2_invalidate_framebuffer.html (953B)
1 <!DOCTYPE HTML> 2 <meta http-equiv="content-type" content="text/html; charset=utf-8" /> 3 4 <title>WebGL2 test: Framebuffers</title> 5 6 <script src="/tests/SimpleTest/SimpleTest.js"></script> 7 <link rel="stylesheet" href="/tests/SimpleTest/test.css"> 8 <script src="driver-info.js"></script> 9 <script src="webgl-util.js"></script> 10 <body> 11 <canvas id="c" width="64" height="64"></canvas> 12 <script> 13 14 WebGLUtil.withWebGL2('c', function (gl) { 15 gl.invalidateFramebuffer(gl.FRAMEBUFFER, [gl.COLOR]); 16 ok(gl.getError() == 0, 'invalidateFramebuffer'); 17 gl.invalidateSubFramebuffer(gl.FRAMEBUFFER, [gl.COLOR], 0, 0, 64, 64); 18 ok(gl.getError() == 0, 'invalidateSubFramebuffer'); 19 gl.invalidateFramebuffer(gl.FRAMEBUFFER, [gl.GL_COLOR_ATTACHMENT0]); 20 ok(gl.getError() == gl.INVALID_ENUM, 'invalidateFrameBuffer should fail with GL_COLOR_ATTACHMENT on the default framebuffer'); 21 }, function () { 22 SimpleTest.finish(); 23 }); 24 25 SimpleTest.waitForExplicitFinish(); 26 27 </script>