test_fb_param_crash.html (1226B)
1 <!DOCTYPE HTML> 2 <title>WebGL test: bug 958723</title> 3 <script src="/tests/SimpleTest/SimpleTest.js"></script> 4 <link rel="stylesheet" href="/tests/SimpleTest/test.css"> 5 <script src="driver-info.js"></script> 6 <body> 7 <canvas id="c"></canvas> 8 <script> 9 10 // Give ourselves a scope to return early from: 11 (function() { 12 var gl = c.getContext('webgl'); 13 if (!gl) { 14 todo(false, 'WebGL is unavailable.'); 15 return; 16 } 17 18 function checkGLError(func, info, reference) { 19 var error = gl.getError(); 20 var prefix = info ? ('[' + info + '] ') : ''; 21 var text = 'gl.getError should be 0x' + reference.toString(16) + 22 ', was 0x' + error.toString(16) + '.'; 23 func(error == reference, prefix + text); 24 } 25 26 // Begin test: 27 if (!gl.getExtension('WEBGL_draw_buffers')) { 28 todo(false, 'Not having this extension is fine.'); 29 return; 30 } 31 checkGLError(ok, 'before bad param query', 0); 32 33 var result = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, 34 gl.COLOR_ATTACHMENT0, 35 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME); 36 37 checkGLError(ok, 'after bad param query', gl.INVALID_OPERATION); 38 })(); 39 40 </script>