test_implicit.html (3820B)
1 <!DOCTYPE HTML> 2 <html> 3 <head> 4 <meta charset='utf-8'/> 5 <script src='/tests/SimpleTest/SimpleTest.js'></script> 6 <link rel='stylesheet' href='/tests/SimpleTest/test.css'> 7 <script src='ensure-ext.js'></script> 8 </head> 9 <body> 10 <script id='g_vs' type='text/plain'> 11 12 void main() { 13 gl_PointSize = 1.0; 14 } 15 16 </script> 17 <script id='g_fs' type='text/plain'> 18 19 void main() { 20 gl_FragColor = vec4(0); 21 } 22 23 </script> 24 <script> 25 26 'use strict'; 27 28 let gl = null; 29 30 function CheckTexFloatRenderable(rgbaInternal, type) { 31 const tex = gl.createTexture(); 32 gl.bindTexture(gl.TEXTURE_2D, tex); 33 gl.texImage2D(gl.TEXTURE_2D, 0, rgbaInternal, 1, 1, 0, gl.RGBA, type, null); 34 35 const fb = gl.createFramebuffer(); 36 gl.bindFramebuffer(gl.FRAMEBUFFER, fb); 37 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); 38 return gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE; 39 } 40 41 function CheckRbFloatRenderable(format) { 42 const rb = gl.createRenderbuffer(); 43 gl.bindRenderbuffer(gl.RENDERBUFFER, rb); 44 gl.renderbufferStorage(gl.RENDERBUFFER, format, 1, 1); 45 46 const fb = gl.createFramebuffer(); 47 gl.bindFramebuffer(gl.FRAMEBUFFER, fb); 48 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); 49 return gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE; 50 } 51 52 function CheckBlending() { 53 function CompileShader(type, elem) { 54 const text = elem.innerHTML.trim(); 55 const s = gl.createShader(type); 56 gl.shaderSource(s, text); 57 gl.compileShader(s); 58 return s; 59 } 60 61 const vs = CompileShader(gl.VERTEX_SHADER, g_vs); 62 const fs = CompileShader(gl.FRAGMENT_SHADER, g_fs); 63 const p = gl.createProgram(); 64 gl.attachShader(p, vs); 65 gl.attachShader(p, fs); 66 gl.linkProgram(p); 67 gl.useProgram(p); 68 69 gl.drawArrays(gl.POINTS, 0, 1); 70 if (gl.getError()) throw new Error('Unexpected GL error,'); 71 72 gl.enable(gl.BLEND); 73 gl.drawArrays(gl.POINTS, 0, 1); 74 return gl.getError() == 0; 75 } 76 77 function ResetGl(type) { 78 if (gl) { 79 const ext = gl.getExtension('WEBGL_lose_context'); 80 ext.loseContext(); 81 gl = null; 82 } 83 const c = document.createElement('canvas'); 84 gl = c.getContext(type); 85 return !!gl; 86 } 87 88 function HasExt(name) { 89 return gl.getSupportedExtensions().indexOf(name) != -1; 90 } 91 92 ResetGl('webgl'); 93 if (HasExt('EXT_color_buffer_half_float')) { 94 const ext = gl.getExtension('OES_texture_half_float'); 95 const implicitEnabled = CheckTexFloatRenderable(gl.RGBA, ext.HALF_FLOAT_OES); 96 ok(implicitEnabled, 'OES_texture_half_float should implicitly enable EXT_color_buffer_half_float.'); 97 } 98 99 ResetGl('webgl'); 100 if (HasExt('WEBGL_color_buffer_float')) { 101 const ext = gl.getExtension('OES_texture_float'); 102 const implicitEnabled = CheckTexFloatRenderable(gl.RGBA, gl.FLOAT); 103 ok(implicitEnabled, 'OES_texture_float should implicitly enable WEBGL_color_buffer_float.'); 104 105 if (HasExt('EXT_float_blend')) { 106 ok(CheckBlending(), 'OES_texture_float should implicitly enable EXT_float_blend.'); 107 } 108 } 109 110 ResetGl('webgl'); 111 if (HasExt('EXT_float_blend')) { 112 const ext = gl.getExtension('WEBGL_color_buffer_float'); 113 CheckRbFloatRenderable(ext.RGBA32F_EXT); 114 const implicitEnabled = CheckBlending(); 115 ok(implicitEnabled, 'WEBGL_color_buffer_float should implicitly enable EXT_float_blend.'); 116 } 117 118 if (ResetGl('webgl2')) { 119 if (HasExt('EXT_float_blend')) { 120 const ext = gl.getExtension('EXT_color_buffer_float'); 121 CheckTexFloatRenderable(gl.RGBA32F, gl.FLOAT); 122 const implicitEnabled = CheckBlending(); 123 ok(implicitEnabled, 'EXT_color_buffer_float should implicitly enable EXT_float_blend.'); 124 } 125 } 126 127 </script> 128 </body> 129 </html>