tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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structUniformShader.vert (1977B)


      1 /*
      2 * Copyright (c) 2009 The Chromium Authors. All rights reserved.
      3 *
      4 * Redistribution and use in source and binary forms, with or without
      5 * modification, are permitted provided that the following conditions are
      6 * met:
      7 *
      8 *    * Redistributions of source code must retain the above copyright
      9 * notice, this list of conditions and the following disclaimer.
     10 *    * Redistributions in binary form must reproduce the above
     11 * copyright notice, this list of conditions and the following disclaimer
     12 * in the documentation and/or other materials provided with the
     13 * distribution.
     14 *    * Neither the name of Google Inc. nor the names of its
     15 * contributors may be used to endorse or promote products derived from
     16 * this software without specific prior written permission.
     17 *
     18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19 * AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29 */
     30 
     31 attribute vec4 a_vertex;
     32 attribute vec3 a_normal;
     33 
     34 uniform mat4 u_modelViewProjMatrix;
     35 
     36 struct MyStruct
     37 {
     38  int x;
     39  int y;
     40 };
     41 
     42 uniform MyStruct u_struct;
     43 uniform float u_array[4];
     44 
     45 varying vec3 v_normal;
     46 
     47 void main()
     48 { 
     49    v_normal = a_normal;
     50    gl_Position = u_modelViewProjMatrix * a_vertex +
     51        vec4(u_struct.x, u_struct.y, 0, 1) +
     52        vec4(u_array[0], u_array[1], u_array[2], u_array[3]);
     53 }