samplerUniformShader.frag (203B)
1 precision mediump float; 2 uniform sampler2D s2D; 3 uniform samplerCube sCube; 4 void main() 5 { 6 gl_FragColor = texture2D(s2D, vec2(0.5, 0.5)) + 7 textureCube(sCube, vec3(0.5, 0.5, 0.5)); 8 }
tor-browserThe Tor Browser | |
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