samplerForWebGL2UniformShader.frag (398B)
1 #version 300 es 2 3 /* 4 Copyright (c) 2019 The Khronos Group Inc. 5 Use of this source code is governed by an MIT-style license that can be 6 found in the LICENSE.txt file. 7 */ 8 9 precision mediump float; 10 uniform mediump sampler3D s3D; 11 uniform mediump sampler2DArray s2DArray; 12 out vec4 fragColor; 13 void main() 14 { 15 fragColor = texture(s3D, vec3(0.5, 0.5, 0.5)) + 16 texture(s2DArray, vec3(0.5, 0.5, 0.5)); 17 }