tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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noopUniformShaderES3.frag (1690B)


      1 #version 300 es
      2 
      3 /*
      4 * Copyright (c) 2015 The Chromium Authors. All rights reserved.
      5 *
      6 * Redistribution and use in source and binary forms, with or without
      7 * modification, are permitted provided that the following conditions are
      8 * met:
      9 *
     10 *    * Redistributions of source code must retain the above copyright
     11 * notice, this list of conditions and the following disclaimer.
     12 *    * Redistributions in binary form must reproduce the above
     13 * copyright notice, this list of conditions and the following disclaimer
     14 * in the documentation and/or other materials provided with the
     15 * distribution.
     16 *    * Neither the name of Google Inc. nor the names of its
     17 * contributors may be used to endorse or promote products derived from
     18 * this software without specific prior written permission.
     19 *
     20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21 * AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     22 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     23 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     24 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     25 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     26 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     27 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     28 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31 */
     32 
     33 precision mediump float;
     34 
     35 out vec4 fragColor;
     36 
     37 void main()
     38 {
     39    fragColor = vec4(0.0, 0.0, 0.0, 1.0);
     40 }