noopUniformShaderES3.frag (1690B)
1 #version 300 es 2 3 /* 4 * Copyright (c) 2015 The Chromium Authors. All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions are 8 * met: 9 * 10 * * Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * * Redistributions in binary form must reproduce the above 13 * copyright notice, this list of conditions and the following disclaimer 14 * in the documentation and/or other materials provided with the 15 * distribution. 16 * * Neither the name of Google Inc. nor the names of its 17 * contributors may be used to endorse or promote products derived from 18 * this software without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 22 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 23 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 24 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 25 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 26 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 precision mediump float; 34 35 out vec4 fragColor; 36 37 void main() 38 { 39 fragColor = vec4(0.0, 0.0, 0.0, 1.0); 40 }