tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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matUniformShader.vert (1804B)


      1 /*
      2 * Copyright (c) 2009 The Chromium Authors. All rights reserved.
      3 *
      4 * Redistribution and use in source and binary forms, with or without
      5 * modification, are permitted provided that the following conditions are
      6 * met:
      7 *
      8 *    * Redistributions of source code must retain the above copyright
      9 * notice, this list of conditions and the following disclaimer.
     10 *    * Redistributions in binary form must reproduce the above
     11 * copyright notice, this list of conditions and the following disclaimer
     12 * in the documentation and/or other materials provided with the
     13 * distribution.
     14 *    * Neither the name of Google Inc. nor the names of its
     15 * contributors may be used to endorse or promote products derived from
     16 * this software without specific prior written permission.
     17 *
     18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19 * AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29 */
     30 
     31 uniform mat2 mval2;
     32 uniform mat3 mval3;
     33 uniform mat4 mval4;
     34 
     35 void main()
     36 {
     37    gl_Position = vec4(mval2 * vec2(1.0, 2.0), 0.0, 0.0)
     38            + vec4(mval3 * vec3(1.0, 2.0, 3.0), 0.0)
     39            + mval4 * vec4(1.0, 2.0, 3.0, 4.0);
     40 }