matForWebGL2UniformShader.vert (622B)
1 #version 300 es 2 3 /* 4 Copyright (c) 2019 The Khronos Group Inc. 5 Use of this source code is governed by an MIT-style license that can be 6 found in the LICENSE.txt file. 7 */ 8 9 uniform mat2x3 mval2x3; 10 uniform mat2x4 mval2x4; 11 uniform mat3x2 mval3x2; 12 uniform mat3x4 mval3x4; 13 uniform mat4x2 mval4x2; 14 uniform mat4x3 mval4x3; 15 16 void main() 17 { 18 19 gl_Position = vec4(mval2x3 * vec2(1.0, 2.0), 0.0) + 20 mval2x4 * vec2(1.0, 2.0) + 21 vec4(mval3x2 * vec3(1.0, 2.0, 3.0), 0.0, 0.0) + 22 mval3x4 * vec3(1.0, 2.0, 3.0) + 23 vec4(mval4x2 * vec4(1.0, 2.0, 3.0, 4.0), 0.0, 0.0) + 24 vec4(mval4x3 * vec4(1.0, 2.0, 3.0, 4.0), 0.0); 25 }