tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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texture-corner-case-videos.js (12561B)


      1 /*
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 */
      6 
      7 // This block needs to be outside the onload handler in order for this
      8 // test to run reliably in WebKit's test harness (at least the
      9 // Chromium port). https://bugs.webkit.org/show_bug.cgi?id=87448
     10 initTestingHarness();
     11 
     12 var old = debug;
     13 var debug = function(msg) {
     14  bufferedLogToConsole(msg);
     15  old(msg);
     16 };
     17 
     18 function generateTest(desc,
     19                      internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion,
     20                      videos) {
     21    var wtu = WebGLTestUtils;
     22    var tiu = TexImageUtils;
     23    var gl = null;
     24    var c2d = null;
     25    var successfullyParsed = false;
     26    var redColor = [255, 0, 0];
     27    var greenColor = [0, 255, 0];
     28    var currentTolerance = 0;
     29 
     30    function init()
     31    {
     32        description(desc + ' (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')');
     33 
     34        // Set the default context version while still allowing the webglVersion URL query string to override it.
     35        wtu.setDefault3DContextVersion(defaultContextVersion);
     36        gl = wtu.create3DContext("example");
     37 
     38        // Subsume 2D canvas tests into this test case since they usually go down similar code paths and
     39        // these tests are usually already set up to run with hardware accelerated video decoding.
     40        c2d = document.getElementById("c2d").getContext("2d");
     41 
     42        if (!prologue(gl)) {
     43            finishTest();
     44            return;
     45        }
     46 
     47        switch (gl[pixelFormat]) {
     48          case gl.RED:
     49          case gl.RED_INTEGER:
     50            greenColor = [0, 0, 0];
     51            break;
     52          default:
     53            break;
     54        }
     55 
     56        gl.clearColor(0,0,0,1);
     57        gl.clearDepth(1);
     58 
     59        runAllTests();
     60    }
     61 
     62    function runOneIteration(videoElement, useTexSubImage2D, flipY, topColor, bottomColor, sourceSubRectangle, program, bindingTarget)
     63    {
     64        sourceSubRectangleString = '';
     65        if (sourceSubRectangle) {
     66            sourceSubRectangleString = ' sourceSubRectangle=' + sourceSubRectangle;
     67        }
     68        debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
     69              ' with flipY=' + flipY + ' bindingTarget=' +
     70              (bindingTarget == gl.TEXTURE_2D ? 'TEXTURE_2D' : 'TEXTURE_CUBE_MAP') +
     71              sourceSubRectangleString);
     72        gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     73        // Disable any writes to the alpha channel
     74        gl.colorMask(1, 1, 1, 0);
     75        var texture = gl.createTexture();
     76        // Bind the texture to texture unit 0
     77        gl.bindTexture(bindingTarget, texture);
     78        // Set up texture parameters
     79        gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     80        gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     81        gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     82        gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     83        // Set up pixel store parameters
     84        gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
     85        gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
     86        var targets = [gl.TEXTURE_2D];
     87        if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
     88            targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X,
     89                       gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
     90                       gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
     91                       gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
     92                       gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
     93                       gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
     94        }
     95        // Handle the source sub-rectangle if specified (WebGL 2.0 only)
     96        if (sourceSubRectangle) {
     97            gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, sourceSubRectangle[0]);
     98            gl.pixelStorei(gl.UNPACK_SKIP_ROWS, sourceSubRectangle[1]);
     99        }
    100        // Upload the videoElement into the texture
    101        for (var tt = 0; tt < targets.length; ++tt) {
    102            if (sourceSubRectangle) {
    103                // Initialize the texture to black first
    104                if (useTexSubImage2D) {
    105                    // Skip sub-rectangle tests for cube map textures for the moment.
    106                    if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
    107                        continue;
    108                    }
    109                    gl.texImage2D(targets[tt], 0, gl[internalFormat],
    110                                  sourceSubRectangle[2], sourceSubRectangle[3], 0,
    111                                  gl[pixelFormat], gl[pixelType], null);
    112                    gl.texSubImage2D(targets[tt], 0, 0, 0,
    113                                     sourceSubRectangle[2], sourceSubRectangle[3],
    114                                     gl[pixelFormat], gl[pixelType], videoElement);
    115                } else {
    116                    gl.texImage2D(targets[tt], 0, gl[internalFormat],
    117                                  sourceSubRectangle[2], sourceSubRectangle[3], 0,
    118                                  gl[pixelFormat], gl[pixelType], videoElement);
    119                }
    120            } else {
    121                // Initialize the texture to black first
    122                if (useTexSubImage2D) {
    123                    var width = videoElement.videoWidth;
    124                    var height = videoElement.videoHeight;
    125                    if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
    126                        // cube map texture must be square.
    127                        width = Math.max(width, height);
    128                        height = width;
    129                    }
    130                    gl.texImage2D(targets[tt], 0, gl[internalFormat],
    131                                  width, height, 0,
    132                                  gl[pixelFormat], gl[pixelType], null);
    133                    gl.texSubImage2D(targets[tt], 0, 0, 0, gl[pixelFormat], gl[pixelType], videoElement);
    134                } else {
    135                    gl.texImage2D(targets[tt], 0, gl[internalFormat], gl[pixelFormat], gl[pixelType], videoElement);
    136                }
    137            }
    138        }
    139 
    140        if (sourceSubRectangle) {
    141            gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0);
    142            gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0);
    143        }
    144 
    145        var c = document.createElement("canvas");
    146        c.width = 16;
    147        c.height = 16;
    148        c.style.border = "1px solid black";
    149        var ctx = c.getContext("2d");
    150        ctx.drawImage(videoElement, 0, 0, 16, 16);
    151        document.body.appendChild(c);
    152 
    153        var loc;
    154        if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
    155            loc = gl.getUniformLocation(program, "face");
    156        }
    157 
    158        for (var tt = 0; tt < targets.length; ++tt) {
    159            if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
    160                gl.uniform1i(loc, targets[tt]);
    161            }
    162            // Draw the triangles
    163            wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
    164            // Check a few pixels near the top and bottom and make sure they have
    165            // the right color.
    166            var tolerance = currentTolerance;
    167            debug("Checking lower left corner");
    168            wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
    169                                "shouldBe " + bottomColor, tolerance);
    170            debug("Checking upper left corner");
    171            wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
    172                                "shouldBe " + topColor, tolerance);
    173 
    174            // Expose bug http://crbug.com/733172.
    175            if (sourceSubRectangle) {
    176                // Skip sub-rectangle tests for cube map textures for the moment.
    177                if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
    178                    continue;
    179                }
    180                gl.texSubImage2D(targets[tt], 0, 0, 0,
    181                                 sourceSubRectangle[2], sourceSubRectangle[3],
    182                                 gl[pixelFormat], gl[pixelType], videoElement);
    183            } else {
    184                gl.texSubImage2D(targets[tt], 0, 0, 0, gl[pixelFormat], gl[pixelType], videoElement);
    185            }
    186            wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
    187        }
    188    }
    189 
    190    function runCanvas2DTest(videoElement, topColor, bottomColor)
    191    {
    192        debug('Testing with 2D canvas');
    193 
    194        var canvas = c2d.canvas;
    195 
    196        // Draw the video to the 2D canvas context.
    197        c2d.drawImage(videoElement, 0, 0, canvas.width, canvas.height);
    198 
    199        // Check a few pixels near the top and bottom and make sure they have
    200        // the right color.
    201        // Origin is upper left in 2D canvas context.
    202        var tolerance = currentTolerance;
    203        debug("Checking lower left corner");
    204        wtu.checkCanvasRect(c2d, 4, canvas.height - 8, 2, 2, bottomColor,
    205                            "shouldBe " + bottomColor, tolerance);
    206        debug("Checking upper left corner");
    207        wtu.checkCanvasRect(c2d, 4, 4, 2, 2, topColor,
    208                            "shouldBe " + topColor, tolerance);
    209    }
    210 
    211    function runAllTests()
    212    {
    213        var cases = [
    214            { sub: false, flipY: true, topColor: redColor, bottomColor: greenColor },
    215            { sub: false, flipY: false, topColor: greenColor, bottomColor: redColor },
    216            { sub: true, flipY: true, topColor: redColor, bottomColor: greenColor },
    217            { sub: true, flipY: false, topColor: greenColor, bottomColor: redColor },
    218        ];
    219 
    220        function runTexImageTest(bindingTarget) {
    221            var program;
    222            if (bindingTarget == gl.TEXTURE_2D) {
    223                program = tiu.setupTexturedQuad(gl, internalFormat);
    224            } else {
    225                program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat);
    226            }
    227 
    228            return new Promise(function(resolve, reject) {
    229                var videoNdx = 0;
    230                var video;
    231                function runNextVideo() {
    232                    if (video) {
    233                        video.pause();
    234                    }
    235 
    236                    if (videoNdx == videos.length) {
    237                        resolve("SUCCESS");
    238                        return;
    239                    }
    240 
    241                    var info = videos[videoNdx++];
    242                    debug("");
    243                    debug("testing: " + info.comment);
    244                    debug("video type: " + info.type);
    245                    // Default to tolerance of 5.
    246                    currentTolerance = info.tolerance || 5;
    247                    debug("tolerance: " + currentTolerance);
    248                    video = document.createElement("video");
    249                    video.muted = true;
    250                    var canPlay = true;
    251                    if (!video.canPlayType) {
    252                      testFailed("video.canPlayType required method missing");
    253                      runNextVideo();
    254                      return;
    255                    }
    256 
    257                    if(!video.canPlayType(info.type).replace(/no/, '')) {
    258                      debug(info.type + " unsupported; skipping test");
    259                      runNextVideo();
    260                      return;
    261                    };
    262 
    263                    document.body.appendChild(video);
    264                    video.type = info.type;
    265                    video.src = info.src;
    266                    wtu.startPlayingAndWaitForVideo(video, runTest);
    267                }
    268                function runTest() {
    269                    for (var i in cases) {
    270                        if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
    271                            // Cube map texture must be square but video is not square.
    272                            if (!cases[i].sub) {
    273                                break;
    274                            }
    275                            // Skip sub-rectangle tests for cube map textures for the moment.
    276                            if (cases[i].sourceSubRectangle) {
    277                                break;
    278                            }
    279                        }
    280                        runOneIteration(video, cases[i].sub, cases[i].flipY,
    281                                        cases[i].topColor, cases[i].bottomColor,
    282                                        cases[i].sourceSubRectangle,
    283                                        program, bindingTarget);
    284                    }
    285                    runCanvas2DTest(video, redColor, greenColor);
    286                    runNextVideo();
    287                }
    288                runNextVideo();
    289            });
    290        }
    291 
    292        runTexImageTest(gl.TEXTURE_2D).then(function(val) {
    293            wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
    294            finishTest();
    295        });
    296    }
    297 
    298    return init;
    299 }