tor-browser

The Tor Browser
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tex-image-and-sub-image-3d-with-webgl-canvas.js (8100B)


      1 /*
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 */
      6 
      7 function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) {
      8    var wtu = WebGLTestUtils;
      9    var tiu = TexImageUtils;
     10    var gl = null;
     11    var successfullyParsed = false;
     12    var redColor = [255, 0, 0];
     13    var greenColor = [0, 255, 0];
     14 
     15    function init()
     16    {
     17        description('Verify texImage3D and texSubImage3D code paths taking webgl canvas elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')');
     18 
     19        // Set the default context version while still allowing the webglVersion URL query string to override it.
     20        wtu.setDefault3DContextVersion(defaultContextVersion);
     21        gl = wtu.create3DContext("example");
     22 
     23        if (!prologue(gl)) {
     24            finishTest();
     25            return;
     26        }
     27 
     28        switch (gl[pixelFormat]) {
     29          case gl.RED:
     30          case gl.RED_INTEGER:
     31            greenColor = [0, 0, 0];
     32            break;
     33          default:
     34            break;
     35        }
     36 
     37        gl.clearColor(0,0,0,1);
     38        gl.clearDepth(1);
     39 
     40        runTest();
     41    }
     42 
     43    function setCanvasToRedGreen(ctx) {
     44      var width = ctx.canvas.width;
     45      var height = ctx.canvas.height;
     46      var halfHeight = Math.floor(height / 2);
     47 
     48      ctx.viewport(0, 0, width, height);
     49 
     50      ctx.enable(ctx.SCISSOR_TEST);
     51      ctx.scissor(0, 0, width, halfHeight);
     52      ctx.clearColor(1.0, 0, 0, 1.0);
     53      ctx.clear(ctx.COLOR_BUFFER_BIT);
     54      ctx.scissor(0, halfHeight, width, height - halfHeight);
     55      ctx.clearColor(0.0, 1.0, 0, 1.0);
     56      ctx.clear(ctx.COLOR_BUFFER_BIT);
     57      ctx.disable(ctx.SCISSOR_TEST);
     58    }
     59 
     60    function setCanvasTo257x257(ctx, bindingTarget) {
     61      ctx.canvas.width = 257;
     62      ctx.canvas.height = 257;
     63      setCanvasToRedGreen(ctx);
     64    }
     65 
     66    function setCanvasToMin(ctx, bindingTarget) {
     67      ctx.canvas.width = 1;
     68      ctx.canvas.height = 2;
     69      setCanvasToRedGreen(ctx);
     70    }
     71 
     72    function runOneIteration(canvas, flipY, program, bindingTarget, opt_texture)
     73    {
     74        var objType = 'canvas';
     75        if (canvas.transferToImageBitmap)
     76            objType = 'OffscreenCanvas';
     77        else if (canvas.parentNode)
     78            objType = 'canvas attached to DOM';
     79        debug('Testing flipY=' + flipY + ' object type: ' + objType +
     80              ' bindingTarget=' + (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY') +
     81              ' canvas size: ' + canvas.width + 'x' + canvas.height + ' with red-green');
     82 
     83        gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     84        if (!opt_texture) {
     85            var texture = gl.createTexture();
     86            // Bind the texture to texture unit 0
     87            gl.bindTexture(bindingTarget, texture);
     88            // Set up texture parameters
     89            gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     90            gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     91            gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE);
     92            gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     93            gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     94        } else {
     95            var texture = opt_texture;
     96        }
     97        // Set up pixel store parameters
     98        gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
     99        gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
    100        wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);');
    101 
    102        // Upload the image into the texture
    103        // Initialize the texture to black first
    104        gl.texImage3D(bindingTarget, 0, gl[internalFormat], canvas.width, canvas.height, 1 /* depth */, 0,
    105                      gl[pixelFormat], gl[pixelType], null);
    106        gl.texSubImage3D(bindingTarget, 0, 0, 0, 0, canvas.width, canvas.height, 1 /* depth */,
    107                         gl[pixelFormat], gl[pixelType], canvas);
    108 
    109        var width = gl.canvas.width;
    110        var height = gl.canvas.height;
    111        var halfHeight = Math.floor(height / 2);
    112        var top = flipY ? (height - halfHeight) : 0;
    113        var bottom = flipY ? 0 : (height - halfHeight);
    114 
    115        // Draw the triangles
    116        wtu.clearAndDrawUnitQuad(gl, [0, 255, 0, 255]);
    117 
    118        // Check the top and bottom halves and make sure they have the right color.
    119        debug("Checking " + (flipY ? "top" : "bottom"));
    120        wtu.checkCanvasRect(gl, 0, bottom, width, halfHeight, redColor, "shouldBe " + redColor);
    121        debug("Checking " + (flipY ? "bottom" : "top"));
    122        wtu.checkCanvasRect(gl, 0, top, width, halfHeight, greenColor, "shouldBe " + greenColor);
    123 
    124        if (false) {
    125          var ma = wtu.makeImageFromCanvas(canvas);
    126          document.getElementById("console").appendChild(ma);
    127 
    128          var m = wtu.makeImageFromCanvas(gl.canvas);
    129          document.getElementById("console").appendChild(m);
    130          document.getElementById("console").appendChild(document.createElement("hr"));
    131        }
    132 
    133        return texture;
    134    }
    135 
    136    function runTest()
    137    {
    138        var ctx = wtu.create3DContext();
    139        var canvas = ctx.canvas;
    140        // Note: We use preserveDrawingBuffer:true to prevent canvas
    141        // visibility from interfering with the tests.
    142        var visibleCtx = wtu.create3DContext(null, { preserveDrawingBuffer:true });
    143        var visibleCanvas = visibleCtx.canvas;
    144        var descriptionNode = document.getElementById("description");
    145        document.body.insertBefore(visibleCanvas, descriptionNode);
    146 
    147        var cases = [
    148            { flipY: true,  ctx: ctx, init: setCanvasToMin },
    149            { flipY: false, ctx: ctx },
    150            { flipY: true,  ctx: ctx, init: setCanvasTo257x257 },
    151            { flipY: false, ctx: ctx },
    152            { flipY: true,  ctx: visibleCtx, init: setCanvasToMin},
    153            { flipY: false, ctx: visibleCtx },
    154        ];
    155 
    156        if (window.OffscreenCanvas) {
    157            var offscreen = new OffscreenCanvas(1, 1);
    158            var offscreenCtx = wtu.create3DContext(offscreen);
    159            cases = cases.concat([
    160                { flipY: true,  ctx: offscreenCtx, init: setCanvasToMin },
    161                { flipY: false, ctx: offscreenCtx },
    162            ]);
    163        }
    164 
    165        function runTexImageTest(bindingTarget) {
    166            var program;
    167            if (bindingTarget == gl.TEXTURE_3D) {
    168                program = tiu.setupTexturedQuadWith3D(gl, internalFormat);
    169            } else {
    170                program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat);
    171            }
    172 
    173            return new Promise(function(resolve, reject) {
    174                var count = 4;
    175                var caseNdx = 0;
    176                var texture = undefined;
    177                function runNextTest() {
    178                    var c = cases[caseNdx];
    179                    if (c.init) {
    180                      c.init(c.ctx, bindingTarget);
    181                    }
    182                    texture = runOneIteration(c.ctx.canvas, c.flipY, program, bindingTarget, texture);
    183                    // for the first 2 iterations always make a new texture.
    184                    if (count < 2) {
    185                      gl.deleteTexture(texture);
    186                      texture = undefined;
    187                    }
    188                    ++caseNdx;
    189                    if (caseNdx == cases.length) {
    190                        caseNdx = 0;
    191                        --count;
    192                        if (!count) {
    193                            resolve("SUCCESS");
    194                            return;
    195                        }
    196                    }
    197                    wtu.waitForComposite(runNextTest);
    198                }
    199                runNextTest();
    200            });
    201        }
    202 
    203        runTexImageTest(gl.TEXTURE_3D).then(function(val) {
    204            runTexImageTest(gl.TEXTURE_2D_ARRAY).then(function(val) {
    205                wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
    206                finishTest();
    207            });
    208        });
    209    }
    210 
    211    return init;
    212 }