tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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tex-image-and-sub-image-3d-with-svg-image.js (4117B)


      1 /*
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 */
      6 
      7 function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) {
      8    var wtu = WebGLTestUtils;
      9    var tiu = TexImageUtils;
     10    var gl = null;
     11    var successfullyParsed = false;
     12    var imgCanvas;
     13    var redColor = [255, 0, 0];
     14    var greenColor = [0, 255, 0];
     15 
     16    function init()
     17    {
     18        description('Verify texImage3D and texSubImage3D code paths taking SVG image elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')');
     19 
     20        // Set the default context version while still allowing the webglVersion URL query string to override it.
     21        wtu.setDefault3DContextVersion(defaultContextVersion);
     22        gl = wtu.create3DContext("example");
     23 
     24        if (!prologue(gl)) {
     25            finishTest();
     26            return;
     27        }
     28 
     29        switch (gl[pixelFormat]) {
     30          case gl.RED:
     31          case gl.RED_INTEGER:
     32            greenColor = [0, 0, 0];
     33            break;
     34          default:
     35            break;
     36        }
     37 
     38        gl.clearColor(0,0,0,1);
     39        gl.clearDepth(1);
     40 
     41        wtu.loadTexture(gl, resourcePath + "red-green.svg", runTest);
     42    }
     43 
     44    function runOneIteration(image, flipY, topColor, bottomColor, bindingTarget, program)
     45    {
     46        debug('Testing ' + ' with flipY=' + flipY + ' bindingTarget=' +
     47              (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY'));
     48        gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     49        // Disable any writes to the alpha channel
     50        gl.colorMask(1, 1, 1, 0);
     51        var texture = gl.createTexture();
     52        // Bind the texture to texture unit 0
     53        gl.bindTexture(bindingTarget, texture);
     54        // Set up texture parameters
     55        gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     56        gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     57        // Set up pixel store parameters
     58        gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
     59        gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
     60        wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);');
     61        // Upload the image into the texture
     62        // Initialize the texture to black first
     63        gl.texImage3D(bindingTarget, 0, gl[internalFormat], image.width, image.height, 1 /* depth */, 0,
     64                      gl[pixelFormat], gl[pixelType], null);
     65        gl.texSubImage3D(bindingTarget, 0, 0, 0, 0, image.width, image.height, 1 /* depth */,
     66                         gl[pixelFormat], gl[pixelType], image);
     67 
     68        // Draw the triangles
     69        wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
     70        // Check a few pixels near the top and bottom and make sure they have
     71        // the right color.
     72        debug("Checking lower left corner");
     73        wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
     74                            "shouldBe " + bottomColor);
     75        debug("Checking upper left corner");
     76        wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
     77                            "shouldBe " + topColor);
     78    }
     79 
     80    function runTest(image)
     81    {
     82        var program = tiu.setupTexturedQuadWith3D(gl, internalFormat);
     83        runTestOnBindingTarget(image, gl.TEXTURE_3D, program);
     84        program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat);
     85        runTestOnBindingTarget(image, gl.TEXTURE_2D_ARRAY, program);
     86 
     87        wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
     88        finishTest();
     89    }
     90 
     91    function runTestOnBindingTarget(image, bindingTarget, program) {
     92        var cases = [
     93            { flipY: true, topColor: redColor, bottomColor: greenColor },
     94            { flipY: false, topColor: greenColor, bottomColor: redColor },
     95        ];
     96        for (var i in cases) {
     97            runOneIteration(image, cases[i].flipY,
     98                            cases[i].topColor, cases[i].bottomColor,
     99                            bindingTarget, program);
    100        }
    101    }
    102 
    103    return init;
    104 }