tor-browser

The Tor Browser
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tex-image-and-sub-image-3d-with-canvas.js (8657B)


      1 /*
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 */
      6 
      7 function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) {
      8    var wtu = WebGLTestUtils;
      9    var tiu = TexImageUtils;
     10    var gl = null;
     11    var successfullyParsed = false;
     12    var whiteColor = [255, 255, 255, 255];
     13    var redColor = [255, 0, 0];
     14    var greenColor = [0, 255, 0];
     15 
     16    function init()
     17    {
     18        description('Verify texImage3D and texSubImage3D code paths taking canvas elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')');
     19 
     20        // Set the default context version while still allowing the webglVersion URL query string to override it.
     21        wtu.setDefault3DContextVersion(defaultContextVersion);
     22        gl = wtu.create3DContext("example");
     23 
     24        if (!prologue(gl)) {
     25            finishTest();
     26            return;
     27        }
     28 
     29        switch (gl[pixelFormat]) {
     30          case gl.RED:
     31          case gl.RED_INTEGER:
     32            whiteColor = [255, 0, 0, 255];
     33            greenColor = [0, 0, 0];
     34            break;
     35          case gl.RG:
     36          case gl.RG_INTEGER:
     37            whiteColor = [255, 255, 0, 255];
     38            break;
     39          default:
     40            break;
     41        }
     42 
     43        gl.clearColor(0,0,0,1);
     44        gl.clearDepth(1);
     45 
     46        runTest();
     47    }
     48 
     49    function setCanvasToRedGreen(ctx) {
     50      var width = ctx.canvas.width;
     51      var height = ctx.canvas.height;
     52      var halfHeight = Math.floor(height / 2);
     53      ctx.fillStyle = "#ff0000";
     54      ctx.fillRect(0, 0, width, halfHeight);
     55      ctx.fillStyle = "#00ff00";
     56      ctx.fillRect(0, halfHeight, width, height - halfHeight);
     57    }
     58 
     59    function drawTextInCanvas(ctx, bindingTarget) {
     60      var width = ctx.canvas.width;
     61      var height = ctx.canvas.height;
     62      ctx.fillStyle = "#ffffff";
     63      ctx.fillRect(0, 0, width, height);
     64      ctx.font = '20pt Arial';
     65      ctx.fillStyle = 'black';
     66      ctx.textAlign = "center";
     67      ctx.textBaseline = "middle";
     68      ctx.fillText("1234567890", width / 2, height / 4);
     69    }
     70 
     71    function setCanvasTo257x257(ctx, bindingTarget) {
     72      ctx.canvas.width = 257;
     73      ctx.canvas.height = 257;
     74      setCanvasToRedGreen(ctx);
     75    }
     76 
     77    function setCanvasToMin(ctx, bindingTarget) {
     78      if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
     79        // cube map texture must be square.
     80        ctx.canvas.width = 2;
     81      } else {
     82        ctx.canvas.width = 1;
     83      }
     84      ctx.canvas.height = 2;
     85      setCanvasToRedGreen(ctx);
     86    }
     87 
     88    function runOneIteration(canvas, flipY, program, bindingTarget, opt_texture, opt_fontTest)
     89    {
     90        var objType = 'canvas';
     91        if (canvas.transferToImageBitmap)
     92          objType = 'OffscreenCanvas';
     93        debug('Testing ' + ' with flipY=' + flipY + ' bindingTarget=' + (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY') +
     94              ' source object: ' + objType + ' canvas size: ' + canvas.width + 'x' + canvas.height + (opt_fontTest ? " with fonts" : " with red-green"));
     95        gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     96        if (!opt_texture) {
     97            var texture = gl.createTexture();
     98            // Bind the texture to texture unit 0
     99            gl.bindTexture(bindingTarget, texture);
    100            // Set up texture parameters
    101            gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    102            gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    103            gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE);
    104            gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    105            gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
    106        } else {
    107            var texture = opt_texture;
    108        }
    109        // Set up pixel store parameters
    110        gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
    111        gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
    112        wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);');
    113        // Initialize the texture to black first
    114        gl.texImage3D(bindingTarget, 0, gl[internalFormat], canvas.width, canvas.height, 1 /* depth */, 0,
    115                      gl[pixelFormat], gl[pixelType], null);
    116        gl.texSubImage3D(bindingTarget, 0, 0, 0, 0, canvas.width, canvas.height, 1 /* depth */,
    117                         gl[pixelFormat], gl[pixelType], canvas);
    118 
    119        var width = gl.canvas.width;
    120        var height = gl.canvas.height;
    121        var halfHeight = Math.floor(height / 2);
    122        var top = flipY ? 0 : (height - halfHeight);
    123        var bottom = flipY ? (height - halfHeight) : 0;
    124 
    125        // Draw the triangles
    126        wtu.clearAndDrawUnitQuad(gl, [0, 255, 0, 255]);
    127 
    128        if (opt_fontTest) {
    129            // check half is a solid color.
    130            wtu.checkCanvasRect(
    131                  gl, 0, top, width, halfHeight,
    132                  whiteColor,
    133                  "should be white");
    134            // check other half is not a solid color.
    135            wtu.checkCanvasRectColor(
    136                  gl, 0, bottom, width, halfHeight,
    137                  whiteColor, 0,
    138                  function() {
    139                    testFailed("font missing");
    140                  },
    141                  function() {
    142                    testPassed("font renderered");
    143                  },
    144                  debug);
    145        } else {
    146            // Check the top and bottom halves and make sure they have the right color.
    147            debug("Checking " + (flipY ? "top" : "bottom"));
    148            wtu.checkCanvasRect(gl, 0, bottom, width, halfHeight, redColor,
    149                                "shouldBe " + redColor);
    150            debug("Checking " + (flipY ? "bottom" : "top"));
    151            wtu.checkCanvasRect(gl, 0, top, width, halfHeight, greenColor,
    152                                "shouldBe " + greenColor);
    153        }
    154 
    155        return texture;
    156    }
    157 
    158    function runTest(canvas)
    159    {
    160        var canvas = document.createElement('canvas');
    161 
    162        var cases = [
    163            { canvas: canvas, flipY: true,  font: false, init: setCanvasToMin },
    164            { canvas: canvas, flipY: false, font: false },
    165            { canvas: canvas, flipY: true,  font: false, init: setCanvasTo257x257 },
    166            { canvas: canvas, flipY: false, font: false },
    167            { canvas: canvas, flipY: true,  font: true, init: drawTextInCanvas },
    168            { canvas: canvas, flipY: false, font: true },
    169        ];
    170 
    171        if (window.OffscreenCanvas) {
    172            var offscreenCanvas = new OffscreenCanvas(1, 1);
    173            cases = cases.concat([
    174                { canvas: offscreenCanvas, flipY: true,  font: false, init: setCanvasToMin },
    175                { canvas: offscreenCanvas, flipY: false, font: false },
    176            ]);
    177        }
    178 
    179        function runTexImageTest(bindingTarget) {
    180            var program;
    181            if (bindingTarget == gl.TEXTURE_3D) {
    182                program = tiu.setupTexturedQuadWith3D(gl, internalFormat);
    183            } else {  // TEXTURE_2D_ARRAY
    184                program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat);
    185            }
    186 
    187            return new Promise(function(resolve, reject) {
    188                var count = 4;
    189                var caseNdx = 0;
    190                var texture = undefined;
    191                function runNextTest() {
    192                    var c = cases[caseNdx];
    193                    if (c.init) {
    194                      c.init(c.canvas.getContext('2d'), bindingTarget);
    195                    }
    196                    texture = runOneIteration(c.canvas, c.flipY, program, bindingTarget, texture, c.font);
    197                    // for the first 2 iterations always make a new texture.
    198                    if (count < 2) {
    199                      gl.deleteTexture(texture);
    200                      texture = undefined;
    201                    }
    202                    ++caseNdx;
    203                    if (caseNdx == cases.length) {
    204                        caseNdx = 0;
    205                        --count;
    206                        if (!count) {
    207                            resolve("SUCCESS");
    208                            return;
    209                        }
    210                    }
    211                    wtu.waitForComposite(runNextTest);
    212                }
    213                runNextTest();
    214            });
    215        }
    216 
    217        runTexImageTest(gl.TEXTURE_3D).then(function(val) {
    218            runTexImageTest(gl.TEXTURE_2D_ARRAY).then(function(val) {
    219                wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
    220                finishTest();
    221            });
    222        });
    223    }
    224 
    225    return init;
    226 }