tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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tex-image-and-sub-image-2d-with-svg-image.js (5655B)


      1 /*
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 */
      6 
      7 function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) {
      8    var wtu = WebGLTestUtils;
      9    var tiu = TexImageUtils;
     10    var gl = null;
     11    var successfullyParsed = false;
     12    var imgCanvas;
     13    var redColor = [255, 0, 0];
     14    var greenColor = [0, 255, 0];
     15 
     16    function init()
     17    {
     18        description('Verify texImage2D and texSubImage2D code paths taking SVG image elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')');
     19 
     20        // Set the default context version while still allowing the webglVersion URL query string to override it.
     21        wtu.setDefault3DContextVersion(defaultContextVersion);
     22        gl = wtu.create3DContext("example");
     23 
     24        if (!prologue(gl)) {
     25            finishTest();
     26            return;
     27        }
     28 
     29        switch (gl[pixelFormat]) {
     30          case gl.RED:
     31          case gl.RED_INTEGER:
     32            greenColor = [0, 0, 0];
     33            break;
     34          case gl.LUMINANCE:
     35          case gl.LUMINANCE_ALPHA:
     36            redColor = [255, 255, 255];
     37            greenColor = [0, 0, 0];
     38            break;
     39          case gl.ALPHA:
     40            redColor = [0, 0, 0];
     41            greenColor = [0, 0, 0];
     42            break;
     43          default:
     44            break;
     45        }
     46 
     47        gl.clearColor(0,0,0,1);
     48        gl.clearDepth(1);
     49 
     50        wtu.loadTexture(gl, resourcePath + "red-green.svg", runTest);
     51    }
     52 
     53    function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor, bindingTarget, program)
     54    {
     55        debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
     56              ' with flipY=' + flipY + ' bindingTarget=' +
     57              (bindingTarget == gl.TEXTURE_2D ? 'TEXTURE_2D' : 'TEXTURE_CUBE_MAP'));
     58        gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     59        // Disable any writes to the alpha channel
     60        gl.colorMask(1, 1, 1, 0);
     61        var texture = gl.createTexture();
     62        // Bind the texture to texture unit 0
     63        gl.bindTexture(bindingTarget, texture);
     64        // Set up texture parameters
     65        gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     66        gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     67        // Set up pixel store parameters
     68        gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
     69        gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
     70        wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);');
     71        var targets = [gl.TEXTURE_2D];
     72        if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
     73            targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X,
     74                       gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
     75                       gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
     76                       gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
     77                       gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
     78                       gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
     79        }
     80        // Upload the image into the texture
     81        for (var tt = 0; tt < targets.length; ++tt) {
     82            if (useTexSubImage2D) {
     83                // Initialize the texture to black first
     84                gl.texImage2D(targets[tt], 0, gl[internalFormat], image.width, image.height, 0,
     85                              gl[pixelFormat], gl[pixelType], null);
     86                gl.texSubImage2D(targets[tt], 0, 0, 0, gl[pixelFormat], gl[pixelType], image);
     87            } else {
     88                gl.texImage2D(targets[tt], 0, gl[internalFormat], gl[pixelFormat], gl[pixelType], image);
     89            }
     90        }
     91 
     92        var loc;
     93        if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
     94            loc = gl.getUniformLocation(program, "face");
     95        }
     96 
     97        for (var tt = 0; tt < targets.length; ++tt) {
     98            if (bindingTarget == gl.TEXTURE_CUBE_MAP) {
     99                gl.uniform1i(loc, targets[tt]);
    100            }
    101            // Draw the triangles
    102            wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
    103            // Check a few pixels near the top and bottom and make sure they have
    104            // the right color.
    105            debug("Checking lower left corner");
    106            wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
    107                                "shouldBe " + bottomColor);
    108            debug("Checking upper left corner");
    109            wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
    110                                "shouldBe " + topColor);
    111        }
    112    }
    113 
    114    function runTest(image)
    115    {
    116        var program = tiu.setupTexturedQuad(gl, internalFormat);
    117        runTestOnBindingTarget(image, gl.TEXTURE_2D, program);
    118        program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat);
    119        runTestOnBindingTarget(image, gl.TEXTURE_CUBE_MAP, program);
    120 
    121        wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
    122        finishTest();
    123    }
    124 
    125    function runTestOnBindingTarget(image, bindingTarget, program) {
    126        var cases = [
    127            { sub: false, flipY: true, topColor: redColor, bottomColor: greenColor },
    128            { sub: false, flipY: false, topColor: greenColor, bottomColor: redColor },
    129            { sub: true, flipY: true, topColor: redColor, bottomColor: greenColor },
    130            { sub: true, flipY: false, topColor: greenColor, bottomColor: redColor },
    131        ];
    132        for (var i in cases) {
    133            runOneIteration(image, cases[i].sub, cases[i].flipY,
    134                            cases[i].topColor, cases[i].bottomColor,
    135                            bindingTarget, program);
    136        }
    137    }
    138 
    139    return init;
    140 }