tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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program-test-1.html (2569B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 <!DOCTYPE html>
      7 <html>
      8 <head>
      9 <meta charset="utf-8">
     10 <!-- This is a visual test that programs must have both a vertex and
     11     fragment shader attached; the fixed function pipeline on the
     12     desktop must remain disabled. -->
     13 <script type="application/javascript">
     14 function log() {
     15  var s = "";
     16  for (var i = 0; i < arguments.length; ++i) {
     17    s += arguments[i] + " ";
     18  }
     19  document.getElementById("log").innerHTML += s + "<br>";
     20 }
     21 
     22 function go() {
     23  var gl = document.getElementById("c").getContext("experimental-webgl");
     24 
     25  gl.clearColor(0.0, 0.0, 0.0, 0.0);
     26  gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     27 
     28  var vs = gl.createShader(gl.VERTEX_SHADER);
     29  gl.shaderSource(vs, "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }");
     30  gl.compileShader(vs);
     31 
     32  var fs = gl.createShader(gl.FRAGMENT_SHADER);
     33  gl.shaderSource(fs, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }");
     34  gl.compileShader(fs);
     35 
     36  var prog = gl.createProgram();
     37  gl.attachShader(prog, vs);
     38  // don't attach a fragment shader -- may use fixed pipeline on desktop if the implementation doesn't check!
     39  //gl.attachShader(prog, fs);
     40 
     41  gl.bindAttribLocation(prog, 0, "aVertex");
     42  gl.bindAttribLocation(prog, 1, "aColor");
     43 
     44  gl.linkProgram(prog);
     45 
     46  var vbuf = gl.createBuffer();
     47  gl.bindBuffer(gl.ARRAY_BUFFER, vbuf);
     48  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
     49      -1.0, -1.0, 0.0, 1.0,
     50      -1.0, 1.0, 0.0, 1.0,
     51      1.0, -1.0, 0.0, 1.0,
     52      1.0, 1.0, 0.0, 1.0]), gl.STATIC_DRAW);
     53  gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0);
     54 
     55  var cbuf = gl.createBuffer();
     56  gl.bindBuffer(gl.ARRAY_BUFFER, cbuf);
     57  gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([255, 0, 0,
     58                                                 0, 255, 0,
     59                                                 0, 0, 255,
     60                                                 255, 255, 0]), gl.STATIC_DRAW);
     61  gl.vertexAttribPointer(1, 3, gl.UNSIGNED_BYTE, false, 0, 0);
     62 
     63  gl.enableVertexAttribArray(0);
     64  gl.enableVertexAttribArray(1);
     65 
     66  gl.useProgram(prog);
     67 
     68  gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
     69 
     70  log("glError", "0x" + gl.getError().toString(16));
     71 }
     72 </script>
     73 </head>
     74 
     75 <body onload="go()">
     76 <p>Should be green in the rectangle below:</p>
     77 <canvas style="background: green;" id="c"></canvas>
     78 <div id="log"></div>
     79 </body>
     80 </html>