tor-browser

The Tor Browser
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flash.js (6891B)


      1 /*
      2 * Copyright 2008 The Closure Compiler Authors
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 *     http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 /**
     17 * @fileoverview Definitions for all the Flash Object JavaScript methods. This
     18 * file depends on w3c_dom2.js.
     19 * Created from
     20 * http://www.adobe.com/support/flash/publishexport/scriptingwithflash/scriptingwithflash_03.html
     21 *
     22 * @externs
     23 */
     24 
     25 
     26 // Standard Methods.
     27 
     28 /**
     29 * Call a Flash function exported by ExternalInterface.
     30 * @param {string} xmlString The XML string passed to Flash. The outer element
     31 *     should be {@code <invoke>}. A sample invocation string:
     32 *     {@code <invoke name="function_name" returntype="javascript">
     33 *     <string>test</string></invoke>}
     34 * @return {string} The serialized return value from Flash that you can eval.
     35 */
     36 HTMLObjectElement.prototype.CallFunction = function(xmlString) {};
     37 
     38 /**
     39 * Returns the value of the Flash variable specified by varName or null if the
     40 * variable does not exist.
     41 * @param {string} varName The variable name.
     42 * @return {string?} The variable value.
     43 */
     44 HTMLObjectElement.prototype.GetVariable = function(varName) {};
     45 
     46 /**
     47 * Activates the frame number specified by {@code frameNumber} in the current
     48 * movie.
     49 * @param {number} frameNumber A non-negative integer frame number.
     50 */
     51 HTMLObjectElement.prototype.GotoFrame = function(frameNumber) {};
     52 
     53 /**
     54 * @return {boolean} Whether the movie is currently playing.
     55 */
     56 HTMLObjectElement.prototype.IsPlaying = function() {};
     57 
     58 /**
     59 * Loads the movie identified by {@code url} to the layer specified by {@code
     60 * layerNumber}.
     61 * @param {number} layerNumber The layer number.
     62 * @param {string} url The movie URL.
     63 */
     64 HTMLObjectElement.prototype.LoadMovie = function(layerNumber, url) {};
     65 
     66 /**
     67 * Pans a zoomed-in movie to the coordinates specified by x and y. Use mode to
     68 * specify whether the values for x and y are pixels or a percent of the window.
     69 * When mode is 0, the coordinates are pixels; when mode is 1, the coordinates
     70 * are percent of the window.
     71 * @param {number} x The x-coordinate.
     72 * @param {number} y The y-coordinate.
     73 * @param {number} mode The mode.
     74 */
     75 HTMLObjectElement.prototype.Pan = function(x, y, mode) {};
     76 
     77 /**
     78 * @return {number} The percent of the Flash Player movie that has streamed
     79 *     into the browser so far; Possible values are from 0 to 100.
     80 */
     81 HTMLObjectElement.prototype.PercentLoaded = function() {};
     82 
     83 /**
     84 * Starts playing the movie.
     85 */
     86 HTMLObjectElement.prototype.Play = function() {};
     87 
     88 /**
     89 * Goes to the first frame.
     90 */
     91 HTMLObjectElement.prototype.Rewind = function() {};
     92 
     93 /**
     94 * Sets the value of the flash variable.
     95 * @param {string} variableName The variable name.
     96 * @param {string} value The value.
     97 */
     98 HTMLObjectElement.prototype.SetVariable = function(variableName, value) {};
     99 
    100 /**
    101 * Zooms in on a rectangular area of the movie. The units of the coordinates
    102 * are in twips (1440 units per inch).
    103 * @param {number} left The left coordinate.
    104 * @param {number} top The top coordinate.
    105 * @param {number} right The right coordinate.
    106 * @param {number} bottom The bottom coordinate.
    107 */
    108 HTMLObjectElement.prototype.SetZoomRect = function(left, top, right, bottom) {};
    109 
    110 /**
    111 * Stops playing the movie.
    112 */
    113 HTMLObjectElement.prototype.StopPlay = function() {};
    114 
    115 /**
    116 * @return {number} The total number of frames in the movie.
    117 */
    118 HTMLObjectElement.prototype.TotalFrames = function() {};
    119 
    120 /**
    121 * Zooms the view by a relative scale factor.
    122 * @param {number} percent The percentage scale factor, should be an integer.
    123 */
    124 HTMLObjectElement.prototype.Zoom = function(percent) {};
    125 
    126 
    127 // TellTarget Methods.
    128 
    129 /**
    130 * Executes the action in the timeline specified by {@code target} in the
    131 * specified frame.
    132 * @param {string} target The timeline.
    133 * @param {number} frameNumber The frame number.
    134 */
    135 HTMLObjectElement.prototype.TCallFrame = function(target, frameNumber) {};
    136 
    137 /**
    138 * Executes the action in the timeline specified by {@code target} in the
    139 * specified frame.
    140 * @param {string} target The timeline.
    141 * @param {string} label The frame label.
    142 */
    143 HTMLObjectElement.prototype.TCallLabel = function(target, label) {};
    144 
    145 /**
    146 * Returns the number of the current frame for the specified timeline.
    147 * @param {string} target The timeline.
    148 * @return {number} The number of the current frame.
    149 */
    150 HTMLObjectElement.prototype.TCurentFrame = function(target) {};
    151 
    152 /**
    153 * Returns the label of the current frame for the specified timeline.
    154 * @param {string} target The timeline.
    155 * @return {string} The label of the current frame, empty string if no
    156 *     current frame.
    157 */
    158 HTMLObjectElement.prototype.TCurrentLabel = function(target) {};
    159 
    160 /**
    161 * Returns a string indicating the value of the property in the
    162 * specified timeline.
    163 * @param {string} target The timeline.
    164 * @param {number} property The integer corresponding to the desired property.
    165 * @return {string} The value of the property.
    166 */
    167 HTMLObjectElement.prototype.TGetProperty = function(target, property) {};
    168 
    169 /**
    170 * Returns a number indicating the value of the property in the specified
    171 * timeline.
    172 * @param {string} target The timeline.
    173 * @param {number} property The integer corresponding to the desired property.
    174 * @return {number} A number indicating the value of the property.
    175 */
    176 HTMLObjectElement.prototype.TGetPropertyAsNumber = function(target, property) {};
    177 
    178 /**
    179 * Goes to the specified frame number in the specified timeline.
    180 * @param {string} target The timeline.
    181 * @param {number} frameNumber The frame number.
    182 */
    183 HTMLObjectElement.prototype.TGotoFrame = function(target, frameNumber) {};
    184 
    185 /**
    186 * Goes to the specified frame label in the specified timeline.
    187 * @param {string} target The timeline.
    188 * @param {string} label The framelabel.
    189 */
    190 HTMLObjectElement.prototype.TGotoLabel = function(target, label) {};
    191 
    192 /**
    193 * Plays the specified timeline.
    194 * @param {number} target The timeline.
    195 */
    196 HTMLObjectElement.prototype.TPlay = function(target) {};
    197 
    198 /**
    199 * Sets the value of the property in the specified timeline.
    200 * @param {number} target The timeline.
    201 * @param {number} property The integer corresponding to the desired property.
    202 * @param {string|number} value The value.
    203 */
    204 HTMLObjectElement.prototype.TSetProperty = function(target, property, value) {};
    205 
    206 /**
    207 * Stops the specified timeline.
    208 * @param {number} target The timeline.
    209 */
    210 HTMLObjectElement.prototype.TStopPlay = function(target) {};