tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

rrVertexPacket.js (3831B)


      1 /*-------------------------------------------------------------------------
      2 * drawElements Quality Program OpenGL ES Utilities
      3 * ------------------------------------------------
      4 *
      5 * Copyright 2014 The Android Open Source Project
      6 *
      7 * Licensed under the Apache License, Version 2.0 (the "License");
      8 * you may not use this file except in compliance with the License.
      9 * You may obtain a copy of the License at
     10 *
     11 *      http://www.apache.org/licenses/LICENSE-2.0
     12 *
     13 * Unless required by applicable law or agreed to in writing, software
     14 * distributed under the License is distributed on an "AS IS" BASIS,
     15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 * See the License for the specific language governing permissions and
     17 * limitations under the License.
     18 *
     19 */
     20 
     21 'use strict';
     22 goog.provide('framework.referencerenderer.rrVertexPacket');
     23 goog.require('framework.common.tcuTexture');
     24 goog.require('framework.delibs.debase.deMath');
     25 
     26 goog.scope(function() {
     27 
     28 var rrVertexPacket = framework.referencerenderer.rrVertexPacket;
     29 var tcuTexture = framework.common.tcuTexture;
     30 var deMath = framework.delibs.debase.deMath;
     31 
     32    /**
     33     * rrVertexPacket.VertexPacket class. (Should only be created by rrVertexPacket.VertexPacketAllocator)
     34     * @constructor
     35     */
     36    rrVertexPacket.VertexPacket = function() {
     37        /** @type {number} */ this.instanceNdx;
     38        /** @type {number} */ this.vertexNdx;
     39        /** @type {goog.NumberArray} */ this.position; //!< Transformed position - must be written always.
     40        /** @type {number} */ this.pointSize; //!< Point size, required when rendering points.
     41        // /** @type {number} */ this.primitiveID; //!< Geometry shader output (Not used in webGL)
     42        /** @type {Array<goog.NumberArray>} */ this.outputs = [[0, 0, 0, 0]];
     43    };
     44 
     45    /**
     46     * rrVertexPacket.VertexPacketAllocator class
     47     * @constructor
     48     * @param {number} numberOfVertexOutputs
     49     */
     50    rrVertexPacket.VertexPacketAllocator = function(numberOfVertexOutputs) {
     51        /** @type {number} */ this.m_numberOfVertexOutputs = numberOfVertexOutputs;
     52        /** @type {Uint8Array} */ this.m_allocations;
     53        /** @type {Array<rrVertexPacket.VertexPacket>} */ this.m_singleAllocPool = [];
     54    };
     55 
     56    /**
     57     * @return {number}
     58     */
     59    rrVertexPacket.VertexPacketAllocator.prototype.getNumVertexOutputs = function() {
     60        return this.m_numberOfVertexOutputs;
     61    };
     62 
     63    /**
     64     * allocArray
     65     * @param {number} count
     66     * @return {Array<rrVertexPacket.VertexPacket>}
     67     */
     68    rrVertexPacket.VertexPacketAllocator.prototype.allocArray = function(count) {
     69        if (!count)
     70            return [];
     71 
     72        /** @type {number} */ var extraVaryings = (this.m_numberOfVertexOutputs == 0) ? (0) : (this.m_numberOfVertexOutputs - 1);
     73        // /** @type {number} TODO: Check what this size is used for */ var packetSize = sizeof(rrVertexPacket.VertexPacket) + extraVaryings * sizeof(GenericVec4);
     74 
     75        /** @type {Array<rrVertexPacket.VertexPacket>} */ var retVal = [];
     76        // /** @type {Uint8Array} TODO: same as above */ var ptr = new deInt8[packetSize * count]; // throws bad_alloc => ok
     77 
     78        //run ctors
     79        for (var i = 0; i < count; ++i)
     80            retVal.push(new rrVertexPacket.VertexPacket());
     81 
     82        /** TODO: same as previous - this.m_allocations.push_back(ptr); */
     83 
     84        return retVal;
     85    };
     86 
     87    /**
     88     * @return {rrVertexPacket.VertexPacket}
     89     */
     90    rrVertexPacket.VertexPacketAllocator.prototype.alloc = function() {
     91        /** @type {number} */ var poolSize = 8;
     92 
     93        if (this.m_singleAllocPool.length == 0)
     94            this.m_singleAllocPool = this.allocArray(poolSize);
     95 
     96        /** @type {rrVertexPacket.VertexPacket} */ var packet = this.m_singleAllocPool.pop();
     97 
     98        return packet;
     99    };
    100 
    101 });