rrShaders.js (4511B)
1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES Utilities 3 * ------------------------------------------------ 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 */ 20 21 'use strict'; 22 goog.provide('framework.referencerenderer.rrShaders'); 23 goog.require('framework.common.tcuTexture'); 24 goog.require('framework.delibs.debase.deMath'); 25 goog.require('framework.referencerenderer.rrGenericVector'); 26 goog.require('framework.referencerenderer.rrShadingContext'); 27 goog.require('framework.referencerenderer.rrVertexAttrib'); 28 goog.require('framework.referencerenderer.rrVertexPacket'); 29 30 goog.scope(function() { 31 32 var rrShaders = framework.referencerenderer.rrShaders; 33 var tcuTexture = framework.common.tcuTexture; 34 var deMath = framework.delibs.debase.deMath; 35 var rrGenericVector = framework.referencerenderer.rrGenericVector; 36 var rrShadingContext = framework.referencerenderer.rrShadingContext; 37 var rrVertexAttrib = framework.referencerenderer.rrVertexAttrib; 38 var rrVertexPacket = framework.referencerenderer.rrVertexPacket; 39 40 /** 41 * Vertex shader input information 42 * @constructor 43 */ 44 rrShaders.VertexInputInfo = function() { 45 /** @type {rrGenericVector.GenericVecType} */ this.type; 46 }; 47 48 /** 49 * Shader varying information 50 * @constructor 51 */ 52 rrShaders.VertexVaryingInfo = function() { 53 /** @type {rrGenericVector.GenericVecType} */ this.type; 54 /** @type {boolean} */ var flatshade = false; 55 }; 56 57 /** 58 * Fragment shader output information 59 * @constructor 60 */ 61 rrShaders.FragmentOutputInfo = function() { 62 //Sensible defaults 63 /** @type {rrGenericVector.GenericVecType} */ this.type; 64 }; 65 66 /** 67 * Vertex shader interface 68 * 69 * Vertex shaders execute shading for set of vertex packets. See VertexPacket 70 * documentation for more details on shading API. 71 * @constructor 72 * @param {number} numInputs 73 * @param {number} numOutputs 74 */ 75 rrShaders.VertexShader = function(numInputs, numOutputs) { 76 /** @type {Array<rrShaders.VertexInputInfo>} */ this.m_inputs = []; 77 for (var ndx = 0; ndx < numInputs; ndx++) this.m_inputs[ndx] = new rrShaders.VertexInputInfo(); 78 /** @type {Array<rrShaders.VertexVaryingInfo>} */ this.m_outputs = []; 79 for (var ndx = 0; ndx < numOutputs; ndx++) this.m_outputs[ndx] = new rrShaders.VertexVaryingInfo(); 80 }; 81 82 /** 83 * getInputs 84 * @return {Array<rrShaders.VertexInputInfo>} 85 */ 86 rrShaders.VertexShader.prototype.getInputs = function() {return this.m_inputs;}; 87 88 /** 89 * getOutputs 90 * @return {Array<rrShaders.VertexVaryingInfo>} 91 */ 92 rrShaders.VertexShader.prototype.getOutputs = function() {return this.m_outputs;}; 93 94 /** 95 * Fragment shader interface 96 * 97 * Fragment shader executes shading for list of fragment packets. See 98 * FragmentPacket documentation for more details on shading API. 99 * @constructor 100 * @param {number} numInputs 101 * @param {number} numOutputs 102 */ 103 rrShaders.FragmentShader = function(numInputs, numOutputs) { 104 /** @type {Array<rrShaders.VertexVaryingInfo>} */ this.m_inputs = []; 105 for (var ndx = 0; ndx < numInputs; ndx++) this.m_inputs[ndx] = new rrShaders.VertexVaryingInfo(); 106 /** @type {Array<rrShaders.FragmentOutputInfo>} */ this.m_outputs = []; 107 for (var ndx = 0; ndx < numOutputs; ndx++) this.m_outputs[ndx] = new rrShaders.FragmentOutputInfo(); 108 /** @type {*} */ this.m_container; // owner object 109 }; 110 111 /** 112 * getInputs 113 * @return {Array<rrShaders.VertexVaryingInfo>} 114 */ 115 rrShaders.FragmentShader.prototype.getInputs = function() {return this.m_inputs;}; 116 117 /** 118 * getOutputs 119 * @return {Array<rrShaders.FragmentOutputInfo>} 120 */ 121 rrShaders.FragmentShader.prototype.getOutputs = function() {return this.m_outputs;}; 122 123 });