vertex-array-object-and-disabled-attributes.html (3813B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL 2 Disabled Vertex Array Object and Disabled Attributes Test</title> 12 <link rel="stylesheet" href="../../resources/js-test-style.css"/> 13 <script src="../../js/js-test-pre.js"></script> 14 <script src="../../js/webgl-test-utils.js"> </script> 15 </head> 16 <body> 17 <canvas id="example" width="50" height="50"> 18 </canvas> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="singlevshader" type="x-shader/x-vertex"> 22 attribute vec4 position; 23 void main() { 24 gl_Position = position; 25 } 26 </script> 27 28 <script id="singlefshader" type="x-shader/x-fragment"> 29 void main() { 30 gl_FragColor = vec4(1, 0, 0, 1); 31 } 32 </script> 33 <script id="dualvshader" type="x-shader/x-vertex">#version 300 es 34 in vec4 position; 35 in vec4 color; 36 out vec4 varyColor; 37 void main() { 38 gl_Position = position; 39 varyColor = color; 40 } 41 </script> 42 <script id="dualfshader" type="x-shader/x-fragment">#version 300 es 43 precision mediump float; 44 in vec4 varyColor; 45 out vec4 colorOut; 46 void main() { 47 colorOut = varyColor; 48 } 49 </script> 50 51 <script> 52 // Test that switching VAOs keeps the disabled "current value" attributes up-to-date. 53 // Based on ANGLE test (StateChangeTestES3, VertexArrayObjectAndDisabledAttributes) from https://github.com/google/angle/blob/f7f0b8c3ab21c52cc2915048959361cf628d95f0/src/tests/gl_tests/StateChangeTest.cpp 54 "use strict"; 55 var wtu = WebGLTestUtils; 56 description(); 57 58 var gl = wtu.create3DContext("example", undefined, 2); 59 60 // Location of "position" attribute must match between shaders. 61 var singleProgram = wtu.setupProgram(gl, ['singlevshader', 'singlefshader'], ['position'], [0]); 62 var dualProgram = wtu.setupProgram(gl, ['dualvshader', 'dualfshader'], ['position'], [0]); 63 64 var positionLocation = gl.getAttribLocation(dualProgram, "position"); 65 var colorLocation = gl.getAttribLocation(dualProgram, "color"); 66 var singlePositionLocation = gl.getAttribLocation(singleProgram, "position"); 67 68 69 gl.useProgram(singleProgram); 70 71 var positions = new Float32Array([ 72 -1, 1, 73 -1, -1, 74 1, -1, 75 -1, 1, 76 1, -1, 77 1, 1 78 ]); 79 80 var positionBuffer = gl.createBuffer(); 81 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); 82 gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STATIC_DRAW); 83 84 var vertexArray = gl.createVertexArray(); 85 gl.bindVertexArray(vertexArray); 86 87 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); 88 gl.vertexAttribPointer(singlePositionLocation, 2, gl.FLOAT, false, 0, 0); 89 gl.enableVertexAttribArray(singlePositionLocation); 90 91 gl.drawArrays(gl.TRIANGLES, 0, 6); 92 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); 93 wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red"); 94 95 gl.bindVertexArray(null); 96 gl.useProgram(dualProgram); 97 gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0); 98 gl.enableVertexAttribArray(positionLocation); 99 100 var greenBuffer = gl.createBuffer(); 101 var green = new Uint8Array(4 * 6); 102 103 for (var i = 0; i < 6; ++i) { 104 var ci = i * 4; 105 106 green[ci] = 0; 107 green[ci + 1] = 255; 108 green[ci + 2] = 0; 109 green[ci + 3] = 255; 110 } 111 112 gl.bindBuffer(gl.ARRAY_BUFFER, greenBuffer); 113 gl.bufferData(gl.ARRAY_BUFFER, green, gl.STATIC_DRAW); 114 gl.vertexAttribPointer(colorLocation, 4, gl.UNSIGNED_BYTE, true, 0, 0); 115 gl.enableVertexAttribArray(colorLocation); 116 117 gl.drawArrays(gl.TRIANGLES, 0, 6); 118 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); 119 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); 120 121 gl.bindVertexArray(vertexArray); 122 gl.drawArrays(gl.TRIANGLES, 0, 6); 123 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); 124 wtu.checkCanvas(gl, [0, 0, 0, 255], "should be black"); 125 126 var successfullyParsed = true; 127 </script> 128 <script src="../../js/js-test-post.js"></script> 129 130 </body> 131 </html>