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tex-subimage3d-pixel-buffer-bug.html (3007B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Test bug of TexSubImage3D with pixel buffer</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="2" height="2" style="width: 2px; height: 2px;"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="vshader_texsize" type="x-shader/x-vertex">#version 300 es
     21 in vec4 vPosition;
     22 void main()
     23 {
     24    gl_Position = vPosition;
     25 }
     26 </script>
     27 
     28 <script id="fshader_texsize_3d" type="x-shader/x-fragment">#version 300 es
     29 precision mediump float;
     30 uniform highp sampler3D tex;
     31 uniform int lod;
     32 uniform ivec3 texSize;
     33 out vec4 fragColor;
     34 void main()
     35 {
     36    fragColor = (textureSize(tex, lod) == texSize ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 0.0, 0.0, 1.0));
     37 }
     38 </script>
     39 
     40 
     41 <script>
     42 "use strict";
     43 description(document.title);
     44 debug("This is a regression test for <a href='https://bugs.chromium.org/p/chromium/issues/detail?id=666384'>Chromium Issue 666384</a>");
     45 debug("");
     46 
     47 var wtu = WebGLTestUtils;
     48 var gl = wtu.create3DContext("example", undefined, 2);
     49 
     50 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
     51 
     52 function runTest() {
     53  wtu.setupUnitQuad(gl, 0, 1);
     54 
     55  var program = wtu.setupProgram(
     56      gl, ['vshader_texsize', 'fshader_texsize_3d'], ['vPosition'], [0]);
     57 
     58  var width = 32;
     59  var height = 16;
     60  var depth = 8;
     61  gl.uniform1i(gl.getUniformLocation(program, "tex"), 0);
     62  gl.uniform1i(gl.getUniformLocation(program, "lod"), 2);
     63  gl.uniform3i(gl.getUniformLocation(program, "texSize"), 8, 4, 2);
     64  var tex3d = gl.createTexture();
     65  gl.bindTexture(gl.TEXTURE_3D, tex3d);
     66  gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     67  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texParameter(TEXTURE_MIN_FILTER) should succeed");
     68  gl.texStorage3D(gl.TEXTURE_3D, 4, gl.RGBA8, width, height, depth);
     69  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texStorage3D should succeed");
     70  var buffer = gl.createBuffer();
     71  gl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, buffer);
     72  gl.bufferData(gl.PIXEL_UNPACK_BUFFER, new Uint8Array(width * height * depth * 4), gl.DYNAMIC_DRAW);
     73  gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, width, height, depth, gl.RGBA, gl.UNSIGNED_BYTE, 0);
     74  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Update texture data with texSubImage3D from pixel buffer should succeed");
     75  gl.bindBuffer(gl.PIXEL_UNPACK_BUFFER, null);
     76  wtu.clearAndDrawUnitQuad(gl);
     77  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "clearAndDrawQuad should succeed");
     78  wtu.checkCanvas(gl, [255, 0, 0, 255], "should draw with [255, 0, 0, 255]");
     79  gl.deleteTexture(tex3d);
     80  gl.deleteBuffer(buffer);
     81 }
     82 
     83 runTest();
     84 var successfullyParsed = true;
     85 
     86 </script>
     87 <script src="../../../js/js-test-post.js"></script>
     88 
     89 </body>
     90 </html>