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tex-subimage3d-canvas-bug.html (1934B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Test bug of TexSubImage3D with canvas</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="2" height="2" style="width: 2px; height: 2px;"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script>
     21 "use strict";
     22 description(document.title);
     23 debug("This is a regression test for <a href='https://bugs.chromium.org/p/chromium/issues/detail?id=859400'>Chromium Issue 859400</a>");
     24 debug("");
     25 
     26 var wtu = WebGLTestUtils;
     27 var gl = wtu.create3DContext("example", undefined, 2);
     28 
     29 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
     30 
     31 function runTest() {
     32  var ctx = document.createElement('canvas').getContext("2d");
     33  var maxTexSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
     34  var width = Math.ceil(Math.sqrt(maxTexSize));
     35  var height = width;
     36  var depth = width + 1;
     37  ctx.canvas.width = width;
     38  // Set canvas height to a value larger than MAX_TEXTURE_SIZE.
     39  // This triggers a validation bug in Chrome.
     40  ctx.canvas.height = height * depth;
     41 
     42  var tex = gl.createTexture();
     43  gl.bindTexture(gl.TEXTURE_2D_ARRAY, tex);
     44  gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.RGBA8, width, height, depth);
     45  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from TexStorage3D.");
     46  gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, width, height, depth,
     47                   gl.RGBA, gl.UNSIGNED_BYTE, ctx.canvas);
     48  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from TexSubImage3D.");
     49 }
     50 
     51 runTest();
     52 var successfullyParsed = true;
     53 </script>
     54 <script src="../../../js/js-test-post.js"></script>
     55 </body>
     56 </html>