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tex-image-10bpc.html (2309B)


      1 <!--
      2 Copyright (c) 2023 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8" />
     11 <title>Ensure 10bpc image is not crushed to 8bpc in texImage2D</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css" />
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="24" height="24"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script>
     21 "use strict";
     22 description(document.title);
     23 var wtu = WebGLTestUtils;
     24 var gl = wtu.create3DContext("example", undefined, 2);
     25 var uniquePixels;
     26 
     27 // This is an 8x1, 10-bit-per-channel PNG (encoded as 16bpc).
     28 // The first pixel is black, and each next pixel is one brighter; approximately:
     29 // (0/1023,0,0), (1/1023,0,0), (2/1023,0,0), ..., (7/1023,0,0)
     30 const imgW = 8, imgH = 1;
     31 const imgURL = "../../../resources/red-gradient-8x1-10bit-untagged.png";
     32 
     33 const img = document.createElement("img");
     34 img.onload = () => {
     35  const tex = gl.createTexture();
     36  gl.bindTexture(gl.TEXTURE_2D, tex);
     37  const level = 0;
     38  const internalformat = gl.RGB10_A2;
     39  const border = 0;
     40  const format = gl.RGBA;
     41  const type = gl.UNSIGNED_INT_2_10_10_10_REV;
     42  gl.texImage2D(gl.TEXTURE_2D, level, internalformat, imgW, imgH, border, format, type, img);
     43 
     44  const fbo = gl.createFramebuffer();
     45  gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
     46  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
     47 
     48  shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
     49 
     50  const pixels = new Uint32Array(imgW * imgH);
     51  gl.readPixels(0, 0, imgW, imgH, format, type, pixels);
     52  uniquePixels = new Set(pixels);
     53  // If the image was crushed to 8bpc, there will be 2-3 distinct values:
     54  // (0/255,0,0), (1/255,0,0), and maybe (2/255,0,0) (depending on truncation vs rounding).
     55  // If it wasn't, there should be 7-8.
     56  // At time of writing, on Mac M1, Chrome gets 2 if it's crushed, and 7 if it's not.
     57  shouldBeGreaterThanOrEqual("uniquePixels.size", "7", "there should be at least 7 distinct color values");
     58 
     59  finishTest();
     60 };
     61 img.src = imgURL;
     62 
     63 var successfullyParsed = true;
     64 </script>
     65 </body>
     66 </html>