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generate-mipmap-with-large-base-level.html (1792B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Test if GenerateMipmap on immutable texture with large BASE_LEVEL triggers a crash</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="24" height="24"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script>
     21 "use strict";
     22 description("This is a regression test for crbug.com/913301");
     23 debug("");
     24 
     25 var wtu = WebGLTestUtils;
     26 var gl = wtu.create3DContext("example", null, 2);
     27 gl.clearColor(0, 1, 0, 1);
     28 
     29 var targets = [gl.TEXTURE_2D, gl.TEXTURE_3D];
     30 for (var ii = 0; ii < targets.length; ++ii) {
     31  gl.clear(gl.COLOR_BUFFER_BIT);
     32  var target = targets[ii];
     33  var tex = gl.createTexture();
     34  gl.bindTexture(target, tex);
     35  gl.texParameteri(target, gl.TEXTURE_BASE_LEVEL, 1416354905);
     36  gl.texParameteri(target, gl.TEXTURE_MAX_LEVEL, 5);
     37  gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
     38  gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
     39  if (target == gl.TEXTURE_2D)
     40    gl.texStorage2D(target, 5, gl.R8, 32, 32);
     41  else
     42    gl.texStorage3D(target, 5, gl.R8, 32, 32, 32);
     43  // Should not crash calling generateMipmap.
     44  gl.generateMipmap(target);
     45  gl.deleteTexture(tex);
     46  // If crashed, readPixels() won't be able to work correctly.
     47  wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green", 5);
     48  wtu.glErrorShouldBe(gl, gl.NO_ERROR);
     49 }
     50 
     51 var successfullyParsed = true;
     52 </script>
     53 <script src="../../../js/js-test-post.js"></script>
     54 </body>
     55 </html>