tor-browser

The Tor Browser
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canvas-remains-unchanged-after-used-in-webgl-texture.html (2656B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 <!DOCTYPE html>
      7 <html>
      8 <head>
      9 <meta charset="utf-8">
     10 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     11 <script src="../../../js/js-test-pre.js"></script>
     12 <script src="../../../js/webgl-test-utils.js"></script>
     13 </head>
     14 <body>
     15 <canvas id="c" width="16" height="16"></canvas>
     16 <div id="description"></div>
     17 <div id="console"></div>
     18 <script>
     19 "use strict";
     20 description('Tests canvas remains unchanged after it is used in webgl texutre');
     21 
     22 debug("This is a regression test for <a href='https://bugs.chromium.org/p/chromium/issues/detail?id=446380'>Chromium Issue 446380</a>");
     23 debug("");
     24 
     25 var wtu = WebGLTestUtils;
     26 var gl = wtu.create3DContext("c", undefined, 2);
     27 
     28 function checkSourceCanvasImageData(imageDataBefore, imageDataAfter) {
     29  if (imageDataBefore.length != imageDataAfter.length) {
     30    testFailed("The size of image data in source canvas become different after it is used in webgl texture.");
     31    return;
     32  }
     33  for (var i = 0; i < imageDataAfter.length; i++) {
     34    if (imageDataBefore[i] != imageDataAfter[i]) {
     35      testFailed("Pixel values in source canvas have changed after canvas used in webgl texture.");
     36      return;
     37    }
     38  }
     39  testPassed("Pixel values in source canvas remain unchanged after canvas used in webgl texture.");
     40 }
     41 
     42 function runTest(width, height) {
     43  var canvas = document.createElement("canvas");
     44  canvas.width = width;
     45  canvas.height = height;
     46  var ctx = canvas.getContext("2d");
     47  ctx.fillStyle = "rgba(1, 63, 127, 1)";
     48  ctx.fillRect(0, 0, canvas.width, canvas.height);
     49  var refCanvas = document.createElement("canvas");
     50  refCanvas.width = width;
     51  refCanvas.height = height;
     52  var refCtx = refCanvas.getContext("2d");
     53  refCtx.fillStyle = "rgba(1, 63, 127, 1)";
     54  refCtx.fillRect(0, 0, canvas.width, canvas.height);
     55  // A refCanvas with same data as canvas is used to get original image data, since
     56  // getImageData may change hardware accelerated status of canvas and we don't want to
     57  // omit testing for hardware accelerated canvas.
     58  var imageDataBefore = refCtx.getImageData(0, 0, refCanvas.width, refCanvas.height);
     59  var tex = gl.createTexture();
     60  gl.bindTexture(gl.TEXTURE_2D, tex);
     61  gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
     62  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "TexImage2D should succeed");
     63  checkSourceCanvasImageData(imageDataBefore, ctx.getImageData(0, 0, canvas.width, canvas.height));
     64  gl.deleteTexture(tex);
     65 }
     66 
     67 runTest(2, 2);
     68 runTest(257, 257);
     69 
     70 finishTest();
     71 </script>
     72 </body>
     73 </html>