tor-browser

The Tor Browser
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framebuffer-texture-level1.html (2173B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL framebuffer using texture level 1</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <canvas id="canvas" width="2" height="2"> </canvas>
     20 <script>
     21 "use strict";
     22 var wtu = WebGLTestUtils;
     23 var gl;
     24 
     25 function testFramebufferTextureWithNonZeroBaseLevel(level) {
     26  if (level < 1) {
     27    throw "This test is incorrect if level < 1";
     28  }
     29  var width = 32;
     30  var height = 16;
     31  var texture = gl.createTexture();
     32  gl.bindTexture(gl.TEXTURE_2D, texture);
     33  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     34  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     35  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     36  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     37  gl.texImage2D(gl.TEXTURE_2D, level, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     38  var fbo = gl.createFramebuffer();
     39  gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
     40  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, level);
     41  shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
     42  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_BASE_LEVEL, level);
     43  shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
     44  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup framebuffer with texture should succeed.");
     45 
     46  gl.deleteTexture(texture);
     47  gl.deleteFramebuffer(fbo);
     48 }
     49 
     50 description("Test fbo completeness when using non level 0 texture images");
     51 
     52 var canvas = document.getElementById("canvas");
     53 shouldBeNonNull("gl = wtu.create3DContext(canvas, undefined, 2)");
     54 
     55 testFramebufferTextureWithNonZeroBaseLevel(1);
     56 
     57 debug("");
     58 var successfullyParsed = true;
     59 
     60 </script>
     61 <script src="../../js/js-test-post.js"></script>
     62 
     63 </body>
     64 </html>