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framebuffer-completeness-draw-framebuffer.html (2586B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Test draw framebuffer completeness when an incomplete framebuffer is bound to read framebuffer</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <script>
     20 // This exposes a bug in Chrome 67: If the read framebuffer is incomplete, then draw can fail even if the draw framebuffer is complete.
     21 // http://anglebug.com/2737
     22 
     23 "use strict";
     24 description();
     25 
     26 var wtu = WebGLTestUtils;
     27 var gl = wtu.create3DContext(undefined, undefined, 2);
     28 if (!gl) {
     29  testFailed("context does not exist");
     30 } else {
     31  testPassed("context exists");
     32 
     33  var incompleteFb = gl.createFramebuffer();
     34  gl.bindFramebuffer(gl.FRAMEBUFFER, incompleteFb);
     35  var incompleteTex = gl.createTexture();
     36  gl.bindTexture(gl.TEXTURE_2D, incompleteTex);
     37  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, incompleteTex, 0);
     38  shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT');
     39 
     40  wtu.setupUnitQuad(gl, 0, 1);
     41 
     42  var testProgram = wtu.setupSimpleColorProgram(gl, 0);
     43 
     44  // If this is changed to gl.FRAMEBUFFER, the rendering succeeds on Chrome 67.
     45  var drawFbTarget = gl.DRAW_FRAMEBUFFER;
     46 
     47  var completeFb = gl.createFramebuffer();
     48  gl.bindFramebuffer(drawFbTarget, completeFb);
     49  var completeTex = gl.createTexture();
     50  gl.bindTexture(gl.TEXTURE_2D, completeTex);
     51  gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8, 128, 128);
     52  gl.framebufferTexture2D(drawFbTarget, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, completeTex, 0);
     53  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no error after setup");
     54 
     55  shouldBe('gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER)', 'gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT');
     56  shouldBe('gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
     57 
     58  gl.viewport(0, 0, 128, 128);
     59  gl.uniform4f(gl.getUniformLocation(testProgram, 'u_color'), 0, 1, 0, 1);
     60  wtu.drawUnitQuad(gl);
     61 
     62  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no error after draw");
     63  gl.bindFramebuffer(gl.READ_FRAMEBUFFER, completeFb);
     64  wtu.checkCanvasRect(gl, 0, 0, 128, 128, [0, 255, 0, 255], 'should be green', 2);
     65 }
     66 
     67 debug("");
     68 var successfullyParsed = true;
     69 
     70 </script>
     71 <script src="../../js/js-test-post.js"></script>
     72 
     73 </body>
     74 </html>