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blitframebuffer-scissor-enabled.html (5960B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL BlitFramebuffer Tests</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="8" height="8"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 
     21 <script>
     22 "use strict";
     23 
     24 var wtu = WebGLTestUtils;
     25 description("This test verifies the functionality of blitFramebuffer when scissor test is enabled.");
     26 
     27 var gl = wtu.create3DContext("example", undefined, 2);
     28 
     29 // Define the src region and dst region for blitFramebuffer
     30 var blit_src = [0, 0, 4, 4];
     31 var blit_dst = [2, 2, 6, 6];
     32 
     33 if (!gl) {
     34    testFailed("WebGL context does not exist");
     35 } else {
     36    testPassed("WebGL context exists");
     37 
     38    var bounds = [
     39        [0, 0, 4, 4], // Partially intersects with blitFramebuffer's dst region
     40        [0, 0, 2, 2], // No intersection with blitFramebuffer's dst region
     41    ];
     42 
     43    // We can compute the real drawing area by intersecting the scissor bound with dst region of blitting.
     44    var intersections = [
     45        [2, 2, 4, 4],
     46        [0, 0, 0, 0],
     47    ];
     48 
     49    for (var ii = 0; ii < bounds.length; ++ii) {
     50        blitframebuffer_scissor(gl.RGBA8, gl.RGBA8, bounds[ii], intersections[ii]);
     51        blitframebuffer_scissor(gl.RGBA8, gl.SRGB8_ALPHA8, bounds[ii], intersections[ii]);
     52        blitframebuffer_scissor(gl.SRGB8_ALPHA8, gl.RGBA8, bounds[ii], intersections[ii]);
     53        blitframebuffer_scissor(gl.SRGB8_ALPHA8, gl.SRGB8_ALPHA8, bounds[ii], intersections[ii]);
     54    }
     55 }
     56 
     57 function checkPixel(color, expectedColor) {
     58  var tolerance = 3;
     59  return (Math.abs(color[0] - expectedColor[0]) <= tolerance &&
     60          Math.abs(color[1] - expectedColor[1]) <= tolerance &&
     61          Math.abs(color[2] - expectedColor[2]) <= tolerance &&
     62          Math.abs(color[3] - expectedColor[3]) <= tolerance);
     63 }
     64 
     65 function blitframebuffer_scissor(readbufferFormat, drawbufferFormat, bound, intersection) {
     66    debug("");
     67    debug("read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat) + ", draw buffer format is: " + wtu.glEnumToString(gl, drawbufferFormat));
     68 
     69 
     70    // Initiate data to read framebuffer
     71    var size = 8;
     72    var data = new Uint8Array(size * size * 4);
     73    var color = [250, 100, 15, 255];
     74    for (var ii = 0; ii < size * size * 4; ii += 4) {
     75        for (var jj = 0; jj < 4; ++jj) {
     76          data[ii + jj] = color[jj];
     77        }
     78    }
     79 
     80    // Feed data to read buffer. Feed 0 to draw buffer.
     81    var tex_read = gl.createTexture();
     82    gl.bindTexture(gl.TEXTURE_2D, tex_read);
     83    gl.texImage2D(gl.TEXTURE_2D, 0, readbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
     84 
     85    var fbo_read = gl.createFramebuffer();
     86    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_read);
     87    gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_read, 0);
     88 
     89    var tex_draw = gl.createTexture();
     90    gl.bindTexture(gl.TEXTURE_2D, tex_draw);
     91    gl.texImage2D(gl.TEXTURE_2D, 0, drawbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     92 
     93    var fbo_draw = gl.createFramebuffer();
     94    gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_draw);
     95    gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_draw, 0);
     96    if (gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE || gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
     97        testFailed("Framebuffer incomplete.");
     98        return;
     99    }
    100 
    101    // Enable scissor test. Then blit framebuffer.
    102    gl.enable(gl.SCISSOR_TEST);
    103    gl.scissor(bound[0], bound[1], bound[2], bound[3]);
    104    gl.blitFramebuffer(blit_src[0], blit_src[1], blit_src[2], blit_src[3], blit_dst[0], blit_dst[1], blit_dst[2], blit_dst[3], gl.COLOR_BUFFER_BIT, gl.LINEAR);
    105    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "blitframebuffer should succeed");
    106 
    107    // Read pixels and Comparison
    108    var pixels = new Uint8Array(size * size * 4);
    109    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_draw);
    110    gl.readPixels(0, 0, size, size, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
    111    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "readPixels should succeed");
    112 
    113    var blitColor;
    114    var expectedColor;
    115    var clearColor = [0, 0, 0, 0];
    116 
    117    if (readbufferFormat == drawbufferFormat) {
    118        blitColor = color;
    119    } else if (readbufferFormat == gl.SRGB8_ALPHA8) {
    120        blitColor = wtu.sRGBToLinear(color);
    121    } else {
    122        blitColor = wtu.linearToSRGB(color);
    123    }
    124 
    125    var failed = false;
    126    for (var ii = 0; ii < size; ++ii) {
    127        for (var jj = 0; jj < size; ++jj) {
    128            if (ii >= intersection[0] && jj >= intersection[1] && ii < intersection[2] && jj < intersection[3]) {
    129                expectedColor = blitColor;
    130            } else {
    131                expectedColor = clearColor;
    132            }
    133            var index = (ii * size + jj) * 4;
    134            var pixelColor = [pixels[index], pixels[index + 1], pixels[index + 2], pixels[index + 3]];
    135            if (checkPixel(pixelColor, expectedColor) == false) {
    136                failed = true;
    137                debug("Pixels comparison failed. Pixel at [" + jj + ", " + ii + "] should be (" + expectedColor + "), but the actual color is (" + pixelColor + ")");
    138            }
    139        }
    140    }
    141    if (failed == false) {
    142        testPassed("All pixels comparision passed!");
    143    }
    144 
    145    // Deinit
    146    gl.bindTexture(gl.TEXTURE_2D, null);
    147    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
    148    gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
    149    gl.deleteFramebuffer(fbo_read);
    150    gl.deleteFramebuffer(fbo_draw);
    151    gl.deleteTexture(tex_read);
    152    gl.deleteTexture(tex_draw);
    153 };
    154 
    155 var successfullyParsed = true;
    156 </script>
    157 <script src="../../js/js-test-post.js"></script>
    158 
    159 </body>
    160 </html>