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blitframebuffer-resolve-to-back-buffer.html (7644B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL BlitFramebuffer Resolve to Back Buffer</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <div id="canvasHeader"></div>
     19 <div id="console"></div>
     20 
     21 <script>
     22 "use strict";
     23 
     24 var wtu = WebGLTestUtils;
     25 description("This test verifies the behavior of blitFramebuffer when resolving directly to the back buffer.");
     26 
     27 debug("Regression test for <a href='http://crbug.com/699566'>http://crbug.com/699566</a>");
     28 
     29 function runTest(testParams) {
     30    const sz = 64;
     31 
     32    if (testParams.multisampled === undefined) {
     33        testParams.multisampled = true;
     34    }
     35 
     36    debug('');
     37    debug('Testing with alpha = ' + testParams.attribs.alpha +
     38          ', antialias = ' + testParams.attribs.antialias +
     39          ', internalformat = ' + testParams.internalformat +
     40          ', multisampled = ' + testParams.multisampled);
     41 
     42    var canvas = document.createElement('canvas');
     43    canvas.width = sz;
     44    canvas.height = sz;
     45    document.getElementById('canvasHeader').appendChild(canvas);
     46    var gl = wtu.create3DContext(canvas, testParams.attribs, 2);
     47 
     48    // Find the supported samples for a multisampled renderbuffer of the appropriate internal format.
     49    let samples = [0];
     50    if (testParams.multisampled) {
     51        samples = gl.getInternalformatParameter(gl.RENDERBUFFER, gl[testParams.internalformat], gl.SAMPLES);
     52        if (!samples || !samples.length) {
     53            testFailed("At least one multisampled format is required to be supported");
     54            return;
     55        }
     56    }
     57 
     58    // Create a framebuffer with a multisampled renderbuffer.
     59    let rb = gl.createRenderbuffer();
     60    gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
     61    gl.renderbufferStorageMultisample(gl.RENDERBUFFER, samples[0], gl[testParams.internalformat], sz, sz);
     62 
     63    // Create a framebuffer.
     64    let fb = gl.createFramebuffer();
     65    gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
     66    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
     67 
     68    // Check for completeness.
     69    if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
     70        testFailed("Rendering to a multisampled renderbuffer of format " + testParams.internalformat + " is required by the spec");
     71        return;
     72    }
     73 
     74    // Clear to specified color.
     75    gl.clearColor.apply(gl, testParams.clearColor);
     76    gl.clear(gl.COLOR_BUFFER_BIT);
     77 
     78    // Unbind draw framebuffer. Read framebuffer is now user framebuffer;
     79    // draw framebuffer is default framebuffer.
     80    gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
     81 
     82    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors before blit");
     83 
     84    // Blit from user framebuffer to default framebuffer.
     85    gl.blitFramebuffer(0, 0, sz, sz, 0, 0, sz, sz, gl.COLOR_BUFFER_BIT, gl.NEAREST);
     86 
     87    if (testParams.shouldSucceed) {
     88        wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be legal to blit/resolve to default back buffer");
     89    } else {
     90        wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "incompatible src/dest blitFramebuffer combination must fail");
     91    }
     92 
     93    // Unbind user framebuffer completely.
     94    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
     95 
     96    if (testParams.shouldSucceed) {
     97        wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no error before readback");
     98        wtu.checkCanvasRect(gl, 0, 0, 8, 8, testParams.resultColor);
     99        wtu.glErrorShouldBe(gl, gl.NO_ERROR);
    100    }
    101 }
    102 
    103 var tests = [
    104    // No-alpha, no-antialias, RGB8 source
    105    {
    106        attribs: {
    107            alpha: false,
    108            antialias: false,
    109        },
    110        internalformat: 'RGB8',
    111        clearColor: [ 0.0, 1.0, 0.0, 0.5 ],
    112        resultColor: [ 0, 255, 0, 255 ],
    113        shouldSucceed: true,
    114    },
    115    // No-alpha, no-antialias, RGBA8 source
    116    {
    117        attribs: {
    118            alpha: false,
    119            antialias: false,
    120        },
    121        internalformat: 'RGBA8',
    122        clearColor: [ 0.0, 1.0, 0.0, 0.5 ],
    123        resultColor: [ 0, 255, 0, 255 ],
    124        shouldSucceed: false,
    125    },
    126    // No-alpha, no-antialias, RGBA8 source, single-sampled blit
    127    {
    128        attribs: {
    129            alpha: false,
    130            antialias: false,
    131        },
    132        internalformat: 'RGBA8',
    133        clearColor: [ 0.0, 1.0, 0.0, 0.5 ],
    134        resultColor: [ 0, 255, 0, 255 ],
    135        shouldSucceed: true,
    136        multisampled: false,
    137    },
    138    // Alpha, no-antialias, RGB8 source
    139    {
    140        attribs: {
    141            alpha: true,
    142            antialias: false,
    143        },
    144        internalformat: 'RGB8',
    145        clearColor: [ 0.0, 1.0, 0.0, 1.0 ],
    146        resultColor: [ 0, 255, 0, 255 ],
    147        shouldSucceed: false,
    148    },
    149    // No-alpha, no-antialias, RGBA8 source
    150    // premultiplyAlpha:false just to avoid semantically incorrect
    151    // colors (should only affect rendering, not contents of WebGL
    152    // back buffer)
    153    {
    154        attribs: {
    155            alpha: false,
    156            antialias: false,
    157            premultiplyAlpha: false,
    158        },
    159        internalformat: 'RGBA8',
    160        clearColor: [ 0.0, 1.0, 0.0, 1.0 ],
    161        resultColor: [ 0, 255, 0, 255 ],
    162        shouldSucceed: false,
    163    },
    164    // Alpha, no-antialias, RGBA8 source
    165    // premultiplyAlpha:false just to avoid semantically incorrect
    166    // colors (should only affect rendering, not contents of WebGL
    167    // back buffer)
    168    {
    169        attribs: {
    170            alpha: true,
    171            antialias: false,
    172            premultiplyAlpha: false,
    173        },
    174        internalformat: 'RGBA8',
    175        clearColor: [ 0.0, 1.0, 0.0, 0.0 ],
    176        resultColor: [ 0, 255, 0, 0 ],
    177        shouldSucceed: true,
    178    },
    179 
    180    // All attempts to blit to an antialiased back buffer should fail.
    181 
    182    // No-alpha, antialias, RGB8 source
    183    {
    184        attribs: {
    185            alpha: false,
    186            antialias: true,
    187        },
    188        internalformat: 'RGB8',
    189        clearColor: [ 0.0, 1.0, 0.0, 1.0 ],
    190        resultColor: [ 0, 255, 0, 255 ],
    191        shouldSucceed: false,
    192    },
    193    // Alpha, antialias, RGB8 source
    194    {
    195        attribs: {
    196            alpha: true,
    197            antialias: true,
    198        },
    199        internalformat: 'RGB8',
    200        clearColor: [ 0.0, 1.0, 0.0, 1.0 ],
    201        resultColor: [ 0, 255, 0, 255 ],
    202        shouldSucceed: false,
    203    },
    204    // No-alpha, antialias, RGBA8 source
    205    // premultiplyAlpha:false just to avoid semantically incorrect
    206    // colors (should only affect rendering, not contents of WebGL
    207    // back buffer)
    208    {
    209        attribs: {
    210            alpha: false,
    211            antialias: true,
    212            premultiplyAlpha: false,
    213        },
    214        internalformat: 'RGBA8',
    215        clearColor: [ 0.0, 1.0, 0.0, 1.0 ],
    216        resultColor: [ 0, 255, 0, 255 ],
    217        shouldSucceed: false,
    218    },
    219    // Alpha, antialias, RGBA8 source
    220    // premultiplyAlpha:false just to avoid semantically incorrect
    221    // colors (should only affect rendering, not contents of WebGL
    222    // back buffer)
    223    {
    224        attribs: {
    225            alpha: true,
    226            antialias: true,
    227            premultiplyAlpha: false,
    228        },
    229        internalformat: 'RGBA8',
    230        clearColor: [ 0.0, 1.0, 0.0, 0.0 ],
    231        resultColor: [ 0, 255, 0, 0 ],
    232        shouldSucceed: false,
    233    },
    234 ];
    235 
    236 for (var ii in tests) {
    237    runTest(tests[ii]);
    238 }
    239 
    240 var successfullyParsed = true;
    241 </script>
    242 <script src="../../js/js-test-post.js"></script>
    243 
    244 </body>
    245 </html>