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blitframebuffer-multisampled-readbuffer.html (4102B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL BlitFramebuffer Tests</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <canvas id="canvas" width="8" height="8"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 
     21 <script>
     22 "use strict";
     23 
     24 var wtu = WebGLTestUtils;
     25 description("This test verifies the functionality of blitFramebuffer with multisampled sRGB color buffer.");
     26 
     27 var gl = wtu.create3DContext("canvas", undefined, 2);
     28 
     29 var tex_blit = gl.createTexture();
     30 var fb0 = gl.createFramebuffer();
     31 var rb0 = gl.createRenderbuffer();
     32 var fbo_blit = gl.createFramebuffer();
     33 var size = 32;
     34 var program;
     35 
     36 if (!gl) {
     37    testFailed("WebGL context does not exist");
     38 } else {
     39    testPassed("WebGL context exists");
     40 
     41    init();
     42 
     43    var filters = [gl.LINEAR, gl.NEAREST];
     44    for (var ii = 0; ii < filters.length; ++ii) {
     45        blitframebuffer_multisampled_readbuffer(gl.SRGB8_ALPHA8, gl.SRGB8_ALPHA8, filters[ii]);
     46    }
     47 }
     48 
     49 function init() {
     50    program = wtu.setupColorQuad(gl);
     51    gl.viewport(0, 0, size, size);
     52 }
     53 
     54 function blitframebuffer_helper(readbufferFormat, drawbufferFormat, filter) {
     55    // Create draw framebuffer and feed 0 to draw buffer
     56    gl.bindTexture(gl.TEXTURE_2D, tex_blit);
     57    gl.texImage2D(gl.TEXTURE_2D, 0, drawbufferFormat, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     58    gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo_blit);
     59    gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex_blit, 0);
     60    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "setup draw framebuffer should succeed");
     61 
     62    gl.blitFramebuffer(0, 0, size, size, 0, 0, size, size, gl.COLOR_BUFFER_BIT, filter);
     63    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "blitframebuffer should succeed");
     64 }
     65 
     66 function blitframebuffer_multisampled_readbuffer(readbufferFormat, drawbufferFormat, filter) {
     67    debug("");
     68    debug("Test blitFramebuffer when the read buffer is a multisampled srgb image. The filter is: " + wtu.glEnumToString(gl, filter));
     69    debug("read buffer format is: " + wtu.glEnumToString(gl, readbufferFormat) + ", draw buffer format is: " + wtu.glEnumToString(gl, drawbufferFormat));
     70 
     71    // Draw to a multi-sampled srgb image, and blit to a srgb image.
     72    gl.bindRenderbuffer(gl.RENDERBUFFER, rb0);
     73    gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, readbufferFormat, size, size);
     74    gl.bindFramebuffer(gl.FRAMEBUFFER, fb0);
     75    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb0);
     76    if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
     77        testFailed("Framebuffer incomplete.");
     78        return;
     79    }
     80    var color = [252, 122, 15, 255];
     81    var expectedColor = wtu.linearToSRGB(color);
     82    for (var i = 0; i < 4; ++i) {
     83        color[i] = color[i] / 255;
     84    }
     85    // Draw a rectangle. Fill it with solid color.
     86    // Note that the draw buffer is a multisampled srgb image. So during drawing, the color will be converted into srgb color space.
     87    gl.useProgram(program);
     88    wtu.drawFloatColorQuad(gl, color);
     89    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fb0);
     90    blitframebuffer_helper(readbufferFormat, drawbufferFormat, filter);
     91    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Blit from a multi-sampled srgb image to a srgb image should succeed");
     92 
     93    // Compare
     94    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_blit);
     95    wtu.checkCanvasRect(gl, 0, 0, size, size, expectedColor);
     96 }
     97 
     98 gl.bindTexture(gl.TEXTURE_2D, null);
     99 gl.bindRenderbuffer(gl.RENDERBUFFER, null);
    100 gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
    101 gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
    102 gl.deleteRenderbuffer(rb0);
    103 gl.deleteTexture(tex_blit);
    104 gl.deleteFramebuffer(fb0);
    105 gl.deleteFramebuffer(fbo_blit);
    106 
    107 var successfullyParsed = true;
    108 </script>
    109 <script src="../../js/js-test-post.js"></script>
    110 
    111 </body>
    112 </html>