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multisampled-stencil-renderbuffer-initialization.html (6731B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     12 <script src="../../js/js-test-pre.js"></script>
     13 <script src="../../js/webgl-test-utils.js"></script>
     14 </head>
     15 <body>
     16 <canvas id="testbed" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <script>
     20 "use strict";
     21 var wtu = WebGLTestUtils;
     22 description('Verify multisampled stencil renderbuffers are initialized to 0 before being read in WebGL');
     23 
     24 var gl = wtu.create3DContext("testbed", null, 2);
     25 
     26 if (!gl) {
     27    testFailed('canvas.getContext() failed');
     28 } else {
     29    // Set the clear color to green. It should never show up.
     30    gl.clearColor(0, 1, 0, 1);
     31    gl.disable(gl.DEPTH_TEST);
     32 
     33    let c = gl.canvas;
     34    var maxSamples = gl.getInternalformatParameter(
     35        gl.RENDERBUFFER, gl.RGBA8, gl.SAMPLES)[0];
     36    for (let i = 0; i < 2; ++i) {
     37        // Non-multisampled tests
     38        runTest(gl, {alloc1: {w: c.width, h: c.height, s: 0}, alloc2: null});
     39        runTest(gl, {alloc1: null, alloc2: {w: c.width, h: c.height, s: 0}});
     40        // Multisampled tests
     41        runTest(gl, {alloc1: {w: c.width, h: c.height, s: maxSamples}, alloc2: null});
     42        runTest(gl, {alloc1: null, alloc2: {w: c.width, h: c.height, s: maxSamples}});
     43 
     44        // Tests for initially allocating at the wrong size.
     45        // This is caused by a Qualcomm driver bug: http://crbug.com/696126
     46        runTest(gl, {alloc1: {w: 5, h: 5, s: maxSamples}, alloc2: {w: c.width, h: c.height, s: maxSamples}});
     47    }
     48 
     49    // Testing buffer clearing won't change the clear values.
     50    var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
     51    shouldBe("clearColor", "[0, 1, 0, 1]");
     52    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
     53 }
     54 
     55 function runTest(gl, params) {
     56    debug("Test for stencil buffer: " + JSON.stringify(params));
     57    let resolve = params.alloc2 ? params.alloc2 : params.alloc1;
     58    gl.viewport(0, 0, resolve.w, resolve.h);
     59    wtu.checkCanvasRect(gl, 0, 0, resolve.w, resolve.h,
     60                        [0, 0, 0, 0],
     61                        "internal buffers have been initialized to 0");
     62 
     63    gl.disable(gl.STENCIL_TEST);
     64 
     65    // fill the back buffer so we know that reading below happens from
     66    // the renderbuffer.
     67    gl.clearStencil(2);
     68    gl.clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
     69 
     70    // Set up (color+stencil) non-multisampled buffer to blit to and read back from.
     71    var fbo = gl.createFramebuffer();
     72    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
     73    var buffer = gl.createRenderbuffer();
     74    gl.bindRenderbuffer(gl.RENDERBUFFER, buffer);
     75    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, resolve.w, resolve.h);
     76    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, buffer);
     77    var stencilBuffer = gl.createRenderbuffer();
     78    gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer);
     79    gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, resolve.w, resolve.h);
     80    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, stencilBuffer);
     81    if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
     82        debug("Skip: framebuffer is allowed to be incomplete.");
     83        return;
     84    }
     85    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
     86    gl.clearStencil(2);
     87    gl.clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
     88    wtu.checkCanvasRect(gl, 0, 0, resolve.w, resolve.h,
     89                        [0, 255, 0, 255],
     90                        "user buffer has been cleared to green");
     91 
     92    // Set up (stencil-only) multisampled buffer to test.
     93    var fbo_m = gl.createFramebuffer();
     94    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_m);
     95    var buffer_m = gl.createRenderbuffer();
     96    gl.bindRenderbuffer(gl.RENDERBUFFER, buffer_m);
     97 
     98    if (params.alloc1) {
     99        allocStorage(params.alloc1.w, params.alloc1.h, params.alloc1.s);
    100    }
    101    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, buffer_m);
    102    if (params.alloc2) {
    103        if (params.alloc1) {
    104            if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
    105                debug("Skip: framebuffer is allowed to be incomplete.");
    106                return;
    107            }
    108            // Clear the FBO in order to make sure framebufferRenderbuffer is
    109            // committed. (In Firefox, framebufferRenderbuffer is deferred, so this
    110            // is needed to trigger the bug.)
    111            gl.clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
    112        }
    113        allocStorage(params.alloc2.w, params.alloc2.h, params.alloc2.s);
    114    }
    115 
    116    function allocStorage(width, height, samples) {
    117        gl.renderbufferStorageMultisample(
    118            gl.RENDERBUFFER, samples, gl.STENCIL_INDEX8, width, height);
    119        wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    120            "should be no error after renderbufferStorageMultisample(STENCIL_INDEX8).");
    121    }
    122 
    123    if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
    124        debug("Skip: framebuffer is allowed to be incomplete.");
    125        return;
    126    }
    127    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
    128 
    129    // Blit from multisampled buffer to non-multisampled buffer.
    130    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_m);
    131    gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo);
    132    gl.clearStencil(2);
    133    gl.clear(gl.STENCIL_BUFFER_BIT);
    134    // Blit stencil from fbo_m (should be default value of 0) to fbo (should be 2).
    135    gl.blitFramebuffer(0, 0, resolve.w, resolve.h,
    136                       0, 0, resolve.w, resolve.h,
    137                       gl.STENCIL_BUFFER_BIT, gl.NEAREST);
    138    // fbo stencil should now be 0.
    139    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
    140 
    141    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    142    // Draw a blue quad (with stencil = 1) (should pass the stencil test: 1 > 0)
    143    gl.stencilFunc(gl.GREATER, 1, 0xffffffff);
    144    gl.enable(gl.STENCIL_TEST);
    145    wtu.setupColorQuad(gl);
    146    wtu.setFloatDrawColor(gl, [0, 0, 1, 1]);
    147    wtu.drawUnitQuad(gl);
    148    wtu.checkCanvasRect(gl, 0, 0, resolve.w, resolve.h,
    149                        [0, 0, 255, 255]);
    150 
    151    gl.deleteFramebuffer(fbo_m);
    152    gl.deleteRenderbuffer(buffer_m);
    153    gl.deleteFramebuffer(fbo);
    154    gl.deleteRenderbuffer(buffer);
    155 
    156    gl.canvas.width += 1;
    157    gl.canvas.height += 1;
    158 
    159    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
    160    debug('');
    161 }
    162 
    163 var successfullyParsed = true;
    164 </script>
    165 <script src="../../js/js-test-post.js"></script>
    166 </body>
    167 </html>