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multisampled-depth-renderbuffer-initialization.html (7351B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     12 <script src="../../js/js-test-pre.js"></script>
     13 <script src="../../js/webgl-test-utils.js"></script>
     14 </head>
     15 <body>
     16 <canvas id="testbed" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <script>
     20 "use strict";
     21 var wtu = WebGLTestUtils;
     22 description('Verify multisampled depth renderbuffers are initialized to 1.0 before being read in WebGL');
     23 
     24 var gl = wtu.create3DContext("testbed", null, 2);
     25 
     26 if (!gl) {
     27    testFailed('canvas.getContext() failed');
     28 } else {
     29    // Set the clear color to green. It should never show up.
     30    gl.clearColor(0, 1, 0, 1);
     31 
     32    debug("Test renderbufferStorageMultisample with webgl1's DEPTH_STENCIL.");
     33    {
     34        const rb = gl.createRenderbuffer();
     35        gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
     36        wtu.shouldGenerateGLError(gl, 0,
     37            "gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 0, gl.DEPTH_STENCIL, 1, 1)");
     38        wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION,
     39            "gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 1, gl.DEPTH_STENCIL, 1, 1)");
     40        wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION,
     41            "gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 2, gl.DEPTH_STENCIL, 1, 1)");
     42        gl.deleteRenderbuffer(rb);
     43    }
     44 
     45    let c = gl.canvas;
     46    var maxSamples = gl.getInternalformatParameter(
     47        gl.RENDERBUFFER, gl.RGBA8, gl.SAMPLES)[0];
     48    for (let i = 0; i < 2; ++i) {
     49        // Non-multisampled tests
     50        runTest(gl, {alloc1: {w: c.width, h: c.height, s: 0}, alloc2: null});
     51        runTest(gl, {alloc1: null, alloc2: {w: c.width, h: c.height, s: 0}});
     52        // Multisampled tests
     53        runTest(gl, {alloc1: {w: c.width, h: c.height, s: maxSamples}, alloc2: null});
     54        runTest(gl, {alloc1: null, alloc2: {w: c.width, h: c.height, s: maxSamples}});
     55 
     56        // Tests for initially allocating at the wrong size.
     57        // This is caused by a Qualcomm driver bug: http://crbug.com/696126
     58        runTest(gl, {alloc1: {w: 5, h: 5, s: maxSamples}, alloc2: {w: c.width, h: c.height, s: maxSamples}});
     59    }
     60 
     61    // Testing buffer clearing won't change the clear values.
     62    var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
     63    shouldBe("clearColor", "[0, 1, 0, 1]");
     64    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
     65 }
     66 
     67 function runTest(gl, params) {
     68    debug("");
     69    debug("Test for depth buffer: " + JSON.stringify(params));
     70    let resolve = params.alloc2 ? params.alloc2 : params.alloc1;
     71    gl.viewport(0, 0, resolve.w, resolve.h);
     72    wtu.checkCanvasRect(gl, 0, 0, resolve.w, resolve.h,
     73                        [0, 0, 0, 0],
     74                        "internal buffers have been initialized to 0");
     75 
     76    gl.disable(gl.DEPTH_TEST);
     77 
     78    // fill the back buffer so we know that reading below happens from
     79    // the renderbuffer.
     80    gl.clearDepth(0);
     81    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     82 
     83    // Set up (color+depth) non-multisampled buffer to blit to and read back from.
     84    var fbo = gl.createFramebuffer();
     85    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
     86    var buffer = gl.createRenderbuffer();
     87    gl.bindRenderbuffer(gl.RENDERBUFFER, buffer);
     88    gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, resolve.w, resolve.h);
     89    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, buffer);
     90    var depthBuffer = gl.createRenderbuffer();
     91    gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
     92    gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, resolve.w, resolve.h);
     93    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
     94    if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
     95        debug("Skip: framebuffer is allowed to be incomplete.");
     96        return;
     97    }
     98    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
     99    gl.clearDepth(0);
    100    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    101    wtu.checkCanvasRect(gl, 0, 0, resolve.w, resolve.h,
    102                        [0, 255, 0, 255],
    103                        "user buffer has been cleared to green");
    104 
    105    // Set up (depth-only) multisampled buffer to test.
    106    var fbo_m = gl.createFramebuffer();
    107    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_m);
    108    var buffer_m = gl.createRenderbuffer();
    109    gl.bindRenderbuffer(gl.RENDERBUFFER, buffer_m);
    110 
    111    if (params.alloc1) {
    112        allocStorage(params.alloc1.w, params.alloc1.h, params.alloc1.s);
    113    }
    114    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, buffer_m);
    115    if (params.alloc2) {
    116        if (params.alloc1) {
    117            if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
    118                debug("Skip: framebuffer is allowed to be incomplete.");
    119                return;
    120            }
    121            // Clear the FBO in order to make sure framebufferRenderbuffer is
    122            // committed. (In Firefox, framebufferRenderbuffer is deferred, so this
    123            // is needed to trigger the bug.)
    124            gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    125        }
    126        allocStorage(params.alloc2.w, params.alloc2.h, params.alloc2.s);
    127    }
    128 
    129    function allocStorage(width, height, samples) {
    130        gl.renderbufferStorageMultisample(
    131            gl.RENDERBUFFER, samples, gl.DEPTH_COMPONENT16, width, height);
    132        wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    133            "should be no error after renderbufferStorageMultisample(DEPTH_COMPONENT16).");
    134    }
    135 
    136    if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
    137        debug("Skip: framebuffer is allowed to be incomplete.");
    138        return;
    139    }
    140    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
    141 
    142    // Blit from multisampled buffer to non-multisampled buffer.
    143    gl.bindFramebuffer(gl.READ_FRAMEBUFFER, fbo_m);
    144    gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fbo);
    145    gl.clearDepth(0);
    146    gl.clear(gl.DEPTH_BUFFER_BIT);
    147    // Blit depth from fbo_m (should be default value of 1.0) to fbo (should be 0.0).
    148    gl.blitFramebuffer(0, 0, resolve.w, resolve.h,
    149                       0, 0, resolve.w, resolve.h,
    150                       gl.DEPTH_BUFFER_BIT, gl.NEAREST);
    151    // fbo depth should now be 1.0.
    152    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
    153 
    154    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    155    // Draw a blue quad (at clip z = 0.0, so depth = 0.5) (should pass the depth test: 0.5 < 1.0)
    156    gl.depthFunc(gl.LESS);
    157    gl.enable(gl.DEPTH_TEST);
    158    wtu.setupColorQuad(gl);
    159    wtu.setFloatDrawColor(gl, [0, 0, 1, 1]);
    160    wtu.drawUnitQuad(gl);
    161    wtu.checkCanvasRect(gl, 0, 0, resolve.w, resolve.h,
    162                        [0, 0, 255, 255]);
    163 
    164    gl.deleteFramebuffer(fbo_m);
    165    gl.deleteRenderbuffer(buffer_m);
    166    gl.deleteFramebuffer(fbo);
    167    gl.deleteRenderbuffer(buffer);
    168 
    169    gl.canvas.width += 1;
    170    gl.canvas.height += 1;
    171 
    172    wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
    173    debug('');
    174 }
    175 
    176 var successfullyParsed = true;
    177 </script>
    178 <script src="../../js/js-test-post.js"></script>
    179 </body>
    180 </html>