tor-browser

The Tor Browser
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framebuffer-test.html (15079B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL Framebuffer Test Against WebGL 2</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <canvas id="canvas" width="2" height="2"> </canvas>
     20 <script>
     21 "use strict";
     22 var wtu = WebGLTestUtils;
     23 var gl;
     24 
     25 function testFramebufferRenderbuffer() {
     26  debug("");
     27  debug("Checking framebuffer/renderbuffer stuff.");
     28 
     29  gl.getFramebufferAttachmentParameter(
     30      gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
     31  wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
     32      "getFramebufferAttachmentParameter(COLOR_ATTACHMENT0) on the default framebuffer.");
     33  gl.getFramebufferAttachmentParameter(
     34      gl.FRAMEBUFFER, gl.BACK, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
     35  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
     36      "getFramebufferAttachmentParameter(BACK) on the default framebuffer.");
     37  gl.checkFramebufferStatus(gl.FRAMEBUFFER);
     38  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "checkFramebufferStatus on the default framebuffer.");
     39 
     40  var tex = gl.createTexture();
     41  gl.bindTexture(gl.TEXTURE_2D, tex);
     42  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     43  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     44  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     45  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     46  gl.texImage2D(
     47      gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     48  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
     49  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "attach a texture to default framebuffer.");
     50 
     51  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
     52  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
     53      "detach default renderbuffer from default framebuffer.");
     54 
     55  var rb = gl.createRenderbuffer();
     56  gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
     57  gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height);
     58  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
     59      "allocate renderbuffer storage of a newly created renderbuffer.");
     60 
     61  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
     62  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "attach a renderbuffer to the default framebuffer.");
     63 
     64  var fbtex = gl.createTexture();
     65  gl.bindTexture(gl.TEXTURE_2D, fbtex);
     66  gl.texImage2D(
     67      gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     68  var fb = gl.createFramebuffer();
     69 
     70  gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
     71  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind a newly created framebuffer.");
     72 
     73  var target = gl.READ_FRAMEBUFFER;
     74  gl.getFramebufferAttachmentParameter(
     75      target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
     76  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "getFramebufferAttachmentParameter(READ_FRAMEBUFFER).");
     77  assertMsg(gl.checkFramebufferStatus(target) != 0,
     78            "checkFramebufferStatus(READ_FRAMEBUFFER) should succeed.");
     79  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "checkFramebufferStatus(READ_FRAMEBUFFER).");
     80  var readFB = gl.createFramebuffer();
     81  gl.bindFramebuffer(target, readFB);
     82  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bindFramebuffer(READ_FRAMEBUFFER).");
     83  assertMsg(readFB == gl.getParameter(gl.READ_FRAMEBUFFER_BINDING),
     84            "bindFramebuffer(READ_FRAMEBUFFER) should change READ_FRAMEBUFFER_BINDING.");
     85  assertMsg(fb == gl.getParameter(gl.DRAW_FRAMEBUFFER_BINDING),
     86            "bindFramebuffer(READ_FRAMEBUFFER) should not change DRAW_FRAMEBUFFER_BINDING.");
     87  gl.getFramebufferAttachmentParameter(
     88      target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
     89  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
     90      "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) with no attachment.");
     91  gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
     92  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferTexImage2D(READ_FRAMEBUFFER).");
     93  gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
     94  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferRenderbuffer(READ_FRAMEBUFFER).");
     95 
     96  var colorAttachmentsNum = gl.getParameter(gl.MAX_COLOR_ATTACHMENTS);
     97  if (colorAttachmentsNum >= 2) {
     98    var attachment = gl.COLOR_ATTACHMENT1;
     99    gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0);
    100    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferTexImage2D(COLOR_ATTACHMENT1).");
    101    gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, null, 0);
    102    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb);
    103    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferRenderbuffer(COLOR_ATTACHMENT1).");
    104    gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, null);
    105  }
    106 
    107  gl.getFramebufferAttachmentParameter(
    108      gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
    109  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
    110      "getFramebufferAttachmentParameter(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
    111      "with no attachment.");
    112 
    113  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
    114  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "attach a texture to a framebuffer.");
    115 
    116  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
    117  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a texture from a framebuffer.");
    118 
    119  function numLevelsFromSize(size) {
    120    var levels = 0;
    121    while ((size >> levels) > 0) {
    122      ++levels;
    123    }
    124    return levels;
    125  }
    126 
    127  var maxTexSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
    128  var maxLevels = numLevelsFromSize(maxTexSize);
    129  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, maxLevels - 1);
    130  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "framebufferTexture2D with an appropriate mipmap level.");
    131  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, maxLevels);
    132  wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "framebufferTexture2D with a mipmap level out of range.");
    133 
    134  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
    135  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "attach a renderbuffer to a framebuffer.");
    136 
    137  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
    138  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a renderbuffer from a framebuffer.");
    139 
    140  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
    141  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind default (null) framebuffer.");
    142 
    143  // attach/detach a 2d texture to one framebuffer binding point,
    144  // while no attachment to the other binding point.
    145  function attachAndDetachTexture(targetA, targetB) {
    146    gl.framebufferTexture2D(targetA, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
    147    wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    148        "attach a texture to read/draw framebuffer binding point.");
    149    gl.getFramebufferAttachmentParameter(
    150        targetA, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
    151    wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    152        "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
    153        "on read/draw framebuffer.");
    154    gl.getFramebufferAttachmentParameter(
    155        targetB, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
    156    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
    157        "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
    158        "on read/draw framebuffer with no attachment.");
    159    gl.framebufferTexture2D(targetA, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
    160    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a texture from read/draw framebuffer.");
    161  }
    162 
    163  var readFBWithTexture = gl.createFramebuffer();
    164  var drawFBWithTexture = gl.createFramebuffer();
    165  gl.bindFramebuffer(gl.READ_FRAMEBUFFER, readFBWithTexture);
    166  gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, drawFBWithTexture);
    167  attachAndDetachTexture(gl.READ_FRAMEBUFFER, gl.DRAW_FRAMEBUFFER);
    168  attachAndDetachTexture(gl.DRAW_FRAMEBUFFER, gl.READ_FRAMEBUFFER);
    169 
    170  // attach different textures as color attachment to read and draw framebuffer respectively,
    171  // then detach these attachments.
    172  var fbtex1 = gl.createTexture();
    173  gl.bindTexture(gl.TEXTURE_2D, fbtex1);
    174  gl.texImage2D(
    175      gl.TEXTURE_2D, 0, gl.RG8, canvas.width, canvas.height, 0, gl.RG, gl.UNSIGNED_BYTE, null);
    176  gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex1, 0);
    177  gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
    178  shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.READ_FRAMEBUFFER, ' +
    179                  'gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)');
    180  shouldBe('gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, ' +
    181           'gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)', '0');
    182 
    183  gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
    184  gl.getFramebufferAttachmentParameter(
    185      gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
    186  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
    187      "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
    188      "on read framebuffer with no attachment.");
    189  gl.getFramebufferAttachmentParameter(
    190      gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
    191  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    192      "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
    193      "on draw framebuffer.");
    194  gl.framebufferTexture2D(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
    195  gl.getFramebufferAttachmentParameter(
    196      gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
    197  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
    198      "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
    199      "on draw framebuffer with no attachment.");
    200 
    201  // attach/detach a renderbuffer to one framebuffer binding point,
    202  // while no attachment to the other binding point.
    203  function attachAndDetachRenderbuffer(targetA, targetB) {
    204    gl.framebufferRenderbuffer(targetA, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
    205    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "attaching a renderbuffer to a read/draw framebuffer.");
    206    gl.getFramebufferAttachmentParameter(
    207        targetA, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
    208    wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    209        "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
    210        "on read/draw framebuffer.");
    211    gl.getFramebufferAttachmentParameter(
    212        targetB, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
    213    wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
    214        "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) " +
    215        "on read/draw framebuffer with no attachment.");
    216    gl.framebufferRenderbuffer(targetA, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
    217    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "detach a renderbuffer from a read/draw framebuffer.");
    218  }
    219 
    220  var readFBWithRenderbuffer = gl.createFramebuffer();
    221  var drawFBWithRenderbuffer = gl.createFramebuffer();
    222  gl.bindFramebuffer(gl.READ_FRAMEBUFFER, readFBWithRenderbuffer);
    223  gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, drawFBWithRenderbuffer);
    224  attachAndDetachRenderbuffer(gl.READ_FRAMEBUFFER, gl.DRAW_FRAMEBUFFER);
    225  attachAndDetachRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.READ_FRAMEBUFFER);
    226 
    227  // attach different renderbuffers to read and draw framebuffer respectively,
    228  // then detach these attachments.
    229  var depthRB = gl.createRenderbuffer();
    230  gl.bindRenderbuffer(gl.RENDERBUFFER, depthRB);
    231  gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, canvas.width, canvas.height);
    232  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    233      "allocating renderbuffer storage of a newly created renderbuffer.");
    234  gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthRB);
    235  gl.framebufferRenderbuffer(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
    236  shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.READ_FRAMEBUFFER, ' +
    237                  'gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_RED_SIZE)');
    238  gl.getFramebufferAttachmentParameter(
    239      gl.READ_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_DEPTH_SIZE);
    240  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
    241      "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) " +
    242      "on read framebuffer without depth attachment.");
    243  shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, ' +
    244                  'gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)');
    245  gl.getFramebufferAttachmentParameter(
    246      gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_RED_SIZE);
    247  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
    248      "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_RED_SIZE) " +
    249      "on draw framebuffer without color attachment.");
    250 
    251  gl.framebufferRenderbuffer(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
    252  gl.getFramebufferAttachmentParameter(
    253      gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_RED_SIZE);
    254  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
    255      "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_RED_SIZE) " +
    256      "on read framebuffer with no attachment.");
    257  shouldBeNonZero('gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, ' +
    258                  'gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)');
    259  gl.framebufferRenderbuffer(gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, null);
    260  gl.getFramebufferAttachmentParameter(
    261      gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_DEPTH_SIZE);
    262  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
    263      "getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) " +
    264      "on draw framebuffer with no attachment.");
    265 
    266  // binding read/draw framebuffer to default framebuffer
    267  gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
    268  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind read framebuffer to default (null) framebuffer.");
    269 
    270  gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
    271  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bind draw framebuffer to default (null) framebuffer.");
    272 }
    273 
    274 description("This tests framebuffer/renderbuffer-related functions");
    275 
    276 var canvas = document.getElementById("canvas");
    277 shouldBeNonNull("gl = wtu.create3DContext(canvas, undefined, 2)");
    278 
    279 testFramebufferRenderbuffer();
    280 
    281 debug("");
    282 var successfullyParsed = true;
    283 
    284 </script>
    285 <script src="../../js/js-test-post.js"></script>
    286 
    287 </body>
    288 </html>