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sampler-uniforms.html (4469B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL2 getActiveUniform conformance test.</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="16" height="16"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="vshader" type="x-shader/x-vertex">#version 300 es
     21 void main()
     22 {
     23    gl_Position = vec4(0, 0, 0, 1);
     24 }
     25 </script>
     26 <script id="fshader" type="x-shader/x-fragment">#version 300 es
     27 precision mediump float;
     28 uniform mediump $type uniform0;
     29 out vec4 myFragColor;
     30 void main()
     31 {
     32    myFragColor = vec4(0,$access,0,1);
     33 }
     34 </script>
     35 <script>
     36 "use strict";
     37 description("Tests getActiveUniform for various types");
     38 
     39 var wtu = WebGLTestUtils;
     40 var gl = wtu.create3DContext("example", undefined, 2);
     41 
     42 var tests = [
     43  { glType: gl.SAMPLER_2D,   size: 1, type: 'sampler2D',   access: 'texture(uniform0, vec2(0,0)).x'},
     44  { glType: gl.SAMPLER_CUBE, size: 1, type: 'samplerCube', access: 'texture(uniform0, vec3(0,1,0)).x'},
     45  { glType: gl.SAMPLER_3D,   size: 1, type: 'sampler3D',   access: 'texture(uniform0, vec3(0,1,0)).x'},
     46  { glType: gl.SAMPLER_2D_ARRAY, size: 1, type: 'sampler2DArray', access: 'texture(uniform0, vec3(0,1,0)).x'},
     47 
     48  { glType: gl.SAMPLER_2D_SHADOW,   size: 1, type: 'sampler2DShadow',   access: 'texture(uniform0, vec3(0,1,0))'},
     49  { glType: gl.SAMPLER_CUBE_SHADOW, size: 1, type: 'samplerCubeShadow', access: 'texture(uniform0, vec4(0,1,0,0))'},
     50  { glType: gl.SAMPLER_2D_ARRAY_SHADOW, size: 1, type: 'sampler2DArrayShadow', access: 'texture(uniform0, vec4(0,1,0,0))'},
     51 
     52  { glType: gl.INT_SAMPLER_2D,   size: 1, type: 'isampler2D',   access: 'texture(uniform0, vec2(0,0)).x'},
     53  { glType: gl.INT_SAMPLER_CUBE, size: 1, type: 'isamplerCube', access: 'texture(uniform0, vec3(0,1,0)).x'},
     54  { glType: gl.INT_SAMPLER_3D,   size: 1, type: 'isampler3D',   access: 'texture(uniform0, vec3(0,1,0)).x'},
     55  { glType: gl.INT_SAMPLER_2D_ARRAY,   size: 1, type: 'isampler2DArray',   access: 'texture(uniform0, vec3(0,1,0)).x'},
     56 
     57  { glType: gl.UNSIGNED_INT_SAMPLER_2D,   size: 1, type: 'usampler2D',   access: 'texture(uniform0, vec2(0,0)).x'},
     58  { glType: gl.UNSIGNED_INT_SAMPLER_CUBE, size: 1, type: 'usamplerCube', access: 'texture(uniform0, vec3(0,1,0)).x'},
     59  { glType: gl.UNSIGNED_INT_SAMPLER_3D,   size: 1, type: 'usampler3D',   access: 'texture(uniform0, vec3(0,1,0)).x'},
     60  { glType: gl.UNSIGNED_INT_SAMPLER_2D_ARRAY,   size: 1, type: 'usampler2DArray',   access: 'texture(uniform0, vec3(0,1,0)).x'},
     61 ];
     62 
     63 var vs = wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER);
     64 var source = document.getElementById('fshader').text;
     65 
     66 function createProgram(type, access) {
     67  var fs = wtu.loadShader(
     68      gl,
     69      source.replace('$type', type).replace('$access', access),
     70      gl.FRAGMENT_SHADER);
     71  var program = wtu.setupProgram(gl, [vs, fs]);
     72  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup");
     73  return program;
     74 }
     75 
     76 for (var tt = 0; tt < tests.length; ++tt) {
     77  var t = tests[tt];
     78  debug("");
     79  debug("Testing uniform sampler type : " + t.type);
     80  var program = createProgram(t.type, t.access);
     81  var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
     82  assertMsg(numUniforms >= 1, "at least 1 sampler uniform");
     83  var found = false;
     84  for (var ii = 0; ii < numUniforms; ++ii) {
     85    var info = gl.getActiveUniform(program, ii);
     86    if (info.name == 'uniform0') {
     87      found = true;
     88      assertMsg(info.type == t.glType,
     89                "type must be " + wtu.glEnumToString(gl, t.glType) + " was " +
     90                wtu.glEnumToString(gl, info.type));
     91      assertMsg(info.size == t.size,
     92                "size must be " + t.size + ' was ' + info.size);
     93    }
     94  }
     95  assertMsg(found, "uniform 'uniform0' should exist");
     96  var loc = gl.getUniformLocation(program, 'uniform0');
     97  assertMsg(loc != null, "getUniformLocation must return non null");
     98  gl.uniform1i(loc, tt + 1);
     99  var val = gl.getUniform(program, loc);
    100  assertMsg(val == tt + 1, "getUniform must return set value");
    101 }
    102 
    103 debug("");
    104 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors running the tests");
    105 
    106 var successfullyParsed = true;
    107 </script>
    108 <script src="../../js/js-test-post.js"></script>
    109 
    110 </body>
    111 </html>