tor-browser

The Tor Browser
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active-built-in-attribs.html (2261B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL Conformance Tests: Verify validation for active built-in attribs</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/desktop-gl-constants.js"></script>
     14 <script src="../../js/js-test-pre.js"></script>
     15 <script src="../../js/webgl-test-utils.js"></script>
     16 </head>
     17 <body>
     18 <div id="description"></div>
     19 <canvas id="canvas" style="width: 64px; height: 64px;"> </canvas>
     20 <div id="console"></div>
     21 <script id="vs" type="x-shader/x-vertex">#version 300 es
     22 void main() {
     23  gl_Position = vec4(gl_VertexID % 2, (gl_VertexID/2) % 2, 0, 1);
     24 }
     25 </script>
     26 
     27 <script id="fs" type="x-shader/x-fragment">#version 300 es
     28 precision mediump float;
     29 out vec4 fragColor;
     30 void main() {
     31  fragColor = vec4(0, 1, 0, 1);
     32 }
     33 </script>
     34 
     35 <script>
     36 "use strict";
     37 description("This test verifies validation for active built-in attribs.");
     38 
     39 debug("");
     40 
     41 var wtu = WebGLTestUtils;
     42 var canvas = document.getElementById("canvas");
     43 var gl = wtu.create3DContext(canvas, null, 2);
     44 
     45 if (!gl) {
     46  testFailed("WebGL context does not exist");
     47 } else {
     48  testPassed("WebGL context exists");
     49  runTests();
     50 }
     51 
     52 var activeInfo, attribLoc;
     53 
     54 function runTests() {
     55  var prog = wtu.setupProgram(gl, ["vs", "fs"]);
     56  if (!prog) {
     57    testFailed("Set up program failed");
     58    return;
     59  }
     60  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from set up");
     61 
     62  var numActive = gl.getProgramParameter(prog, gl.ACTIVE_ATTRIBUTES);
     63  if (numActive != 1) {
     64    testFailed('ACTIVE_ATTRIBUTES should be 1.');
     65    return;
     66  }
     67  testPassed('ACTIVE_ATTRIBUTES should be 1.');
     68 
     69  activeInfo = gl.getActiveAttrib(prog, 0);
     70  if (!activeInfo) {
     71    testFailed('getActiveAttrib should return an info object.');
     72    return;
     73  }
     74 
     75  shouldBe('activeInfo.name', '"gl_VertexID"');
     76  attribLoc = gl.getAttribLocation(prog, 'gl_VertexID');
     77  wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be able to request the location of a built-in.");
     78  shouldBe('attribLoc', '-1');
     79 }
     80 
     81 var successfullyParsed = true;
     82 </script>
     83 <script src="../../js/js-test-post.js"></script>
     84 
     85 </body>
     86 </html>