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varying-struct-inline-definition.html (1372B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>GLSL varying struct with inline definition test</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 <script src="../../js/glsl-conformance-test.js"></script>
     16 </head>
     17 <body>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="vshader" type="x-shader/x-vertex">#version 300 es
     21 
     22 in vec4 vPosition;
     23 
     24 flat out struct S {
     25    int field;
     26 } v_s;
     27 
     28 void main() {
     29    v_s.field = 1;
     30    gl_Position = vPosition;
     31 }
     32 </script>
     33 <script id="fshader" type="x-shader/x-fragment">#version 300 es
     34 precision highp float;
     35 
     36 flat in struct S {
     37    int field;
     38 } v_s;
     39 
     40 out vec4 my_FragColor;
     41 
     42 void main() {
     43    my_FragColor = vec4(1 - v_s.field, v_s.field, 0, 1);
     44 }
     45 </script>
     46 <script type="application/javascript">
     47 "use strict";
     48 description();
     49 
     50 GLSLConformanceTester.runRenderTests([
     51 {
     52  vShaderId: 'vshader',
     53  vShaderSuccess: true,
     54  fShaderId: 'fshader',
     55  fShaderSuccess: true,
     56  linkSuccess: true,
     57  passMsg: 'Vertex output struct / fragment input struct with an inline definition should compile and link'
     58 }
     59 ], 2);
     60 </script>
     61 </body>
     62 </html>