uniform-struct-with-non-square-matrix.html (1292B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>GLSL uniform struct with a non-square matrix test</title> 12 <link rel="stylesheet" href="../../resources/js-test-style.css"/> 13 <script src="../../js/js-test-pre.js"></script> 14 <script src="../../js/webgl-test-utils.js"></script> 15 <script src="../../js/glsl-conformance-test.js"></script> 16 </head> 17 <body> 18 <div id="description"></div> 19 <div id="console"></div> 20 <script id="fshaderUniformStructWithNonSquareMatrixAndBoolean" type="x-shader/x-fragment">#version 300 es 21 precision highp float; 22 out highp vec4 my_color; 23 struct S 24 { 25 mat2x4 m; 26 bool b; 27 }; 28 uniform S uni; 29 void main() 30 { 31 my_color = vec4(0, 1, 0, 1); 32 if (!uni.b) { my_color.g = 0.0; } 33 } 34 </script> 35 <script type="application/javascript"> 36 "use strict"; 37 description(); 38 39 GLSLConformanceTester.runRenderTests([ 40 { 41 fShaderId: 'fshaderUniformStructWithNonSquareMatrixAndBoolean', 42 fShaderSuccess: true, 43 linkSuccess: true, 44 passMsg: 'Set a boolean member in a uniform struct that also contains a non-square-matrix', 45 uniforms: [{name: "uni.b", functionName: "uniform1i", value: 1}] 46 }, 47 ], 2); 48 </script> 49 </body> 50 </html>