uniform-block-layout-match.html (1403B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL2 Uniform Block Layout Behavior Testing</title> 12 <link rel="stylesheet" href="../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> 14 <script src="../../js/js-test-pre.js"></script> 15 <script src="../../js/webgl-test-utils.js"></script> 16 <script src="../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="ES3VertexShader" type="x-shader/x-vertex">#version 300 es 22 layout(std140) uniform Block 23 { 24 highp vec4 val; 25 }; 26 27 void main() { 28 gl_Position = vec4(val); 29 } 30 </script> 31 <script id="ES3FragmentShader" type="x-shader/x-fragment">#version 300 es 32 uniform Block 33 { 34 highp vec4 val; 35 }; 36 out highp vec4 my_FragColor; 37 void main() { 38 my_FragColor = vec4(val); 39 } 40 </script> 41 <script type="application/javascript"> 42 "use strict"; 43 description(); 44 GLSLConformanceTester.runTests([ 45 { 46 vShaderId: "ES3VertexShader", 47 vShaderSuccess: true, 48 fShaderId: "ES3FragmentShader", 49 fShaderSuccess: true, 50 linkSuccess: true, 51 passMsg: "A uniform block's layout defaults to std140 if not specified." 52 }, 53 ], 2); 54 var successfullyParsed = true; 55 </script> 56 </body> 57 </html>