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texture-offset-non-constant-offset.html (5028B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>GLSL texture offset with non-constant offset test</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 <script src="../../js/glsl-conformance-test.js"></script>
     16 </head>
     17 <body>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="fshaderTextureOffset" type="x-shader/x-fragment">#version 300 es
     21 precision mediump float;
     22 
     23 out vec4 my_FragColor;
     24 uniform sampler2D u_sampler;
     25 uniform vec2 u_texCoord;
     26 
     27 void main() {
     28    ivec2 offset = ivec2(0);
     29    my_FragColor = textureOffset(u_sampler, u_texCoord, offset);
     30 }
     31 </script>
     32 <script id="fshaderTextureProjOffset" type="x-shader/x-fragment">#version 300 es
     33 precision mediump float;
     34 
     35 out vec4 my_FragColor;
     36 uniform sampler2D u_sampler;
     37 uniform vec4 u_texCoord;
     38 
     39 void main() {
     40    ivec2 offset = ivec2(0);
     41    my_FragColor = textureProjOffset(u_sampler, u_texCoord, offset);
     42 }
     43 </script>
     44 <script id="fshaderTextureLodOffset" type="x-shader/x-fragment">#version 300 es
     45 precision mediump float;
     46 
     47 out vec4 my_FragColor;
     48 uniform sampler2D u_sampler;
     49 uniform vec2 u_texCoord;
     50 uniform float u_lod;
     51 
     52 void main() {
     53    ivec2 offset = ivec2(0);
     54    my_FragColor = textureLodOffset(u_sampler, u_texCoord, u_lod, offset);
     55 }
     56 </script>
     57 <script id="fshaderTextureProjLodOffset" type="x-shader/x-fragment">#version 300 es
     58 precision mediump float;
     59 
     60 out vec4 my_FragColor;
     61 uniform sampler2D u_sampler;
     62 uniform vec4 u_texCoord;
     63 uniform float u_lod;
     64 
     65 void main() {
     66    ivec2 offset = ivec2(0);
     67    my_FragColor = textureProjLodOffset(u_sampler, u_texCoord, u_lod, offset);
     68 }
     69 </script>
     70 <script id="fshaderTextureGradOffset" type="x-shader/x-fragment">#version 300 es
     71 precision mediump float;
     72 
     73 out vec4 my_FragColor;
     74 uniform sampler2D u_sampler;
     75 uniform vec2 u_texCoord;
     76 uniform vec2 u_dPdx;
     77 uniform vec2 u_dPdy;
     78 
     79 void main() {
     80    ivec2 offset = ivec2(0);
     81    my_FragColor = textureGradOffset(u_sampler, u_texCoord, u_dPdx, u_dPdy, offset);
     82 }
     83 </script>
     84 <script id="fshaderTextureProjGradOffset" type="x-shader/x-fragment">#version 300 es
     85 precision mediump float;
     86 
     87 out vec4 my_FragColor;
     88 uniform sampler2D u_sampler;
     89 uniform vec4 u_texCoord;
     90 uniform vec2 u_dPdx;
     91 uniform vec2 u_dPdy;
     92 
     93 void main() {
     94    ivec2 offset = ivec2(0);
     95    my_FragColor = textureProjGradOffset(u_sampler, u_texCoord, u_dPdx, u_dPdy, offset);
     96 }
     97 </script>
     98 <script id="fshaderTexelFetchOffset" type="x-shader/x-fragment">#version 300 es
     99 precision mediump float;
    100 
    101 out vec4 my_FragColor;
    102 uniform sampler2D u_sampler;
    103 uniform vec2 u_texCoord;
    104 uniform vec2 u_lod;
    105 
    106 void main() {
    107    ivec2 offset = ivec2(0);
    108    my_FragColor = texelFetchOffset(u_sampler, ivec2(u_texCoord), int(u_lod), offset);
    109 }
    110 </script>
    111 <script type="application/javascript">
    112 "use strict";
    113 description("A non-constant offset is not valid in texture offset functions.");
    114 
    115 var wtu = WebGLTestUtils;
    116 
    117 var shaderTextureOffsetSrc = wtu.getScript('fshaderTextureOffset');
    118 var shaderTextureLodOffsetSrc = wtu.getScript('fshaderTextureLodOffset');
    119 var shaderTextureGradOffsetSrc = wtu.getScript('fshaderTextureGradOffset');
    120 var shaderTextureProjOffsetSrc = wtu.getScript('fshaderTextureProjOffset');
    121 var shaderTextureProjLodOffsetSrc = wtu.getScript('fshaderTextureProjLodOffset');
    122 var shaderTextureProjGradOffsetSrc = wtu.getScript('fshaderTextureProjGradOffset');
    123 var shaderTexelFetchOffsetSrc = wtu.getScript('fshaderTexelFetchOffset');
    124 
    125 var gl = wtu.create3DContext(undefined, undefined, 2);
    126 
    127 if (!gl) {
    128    testFailed("Unable to initialize WebGL 2.0 context.");
    129 } else {
    130    GLSLConformanceTester.runTests([
    131    {
    132        fShaderSource: shaderTextureOffsetSrc,
    133        fShaderSuccess: false,
    134        passMsg: 'textureOffset with non-constant offset is invalid'
    135    },
    136    {
    137        fShaderSource: shaderTextureLodOffsetSrc,
    138        fShaderSuccess: false,
    139        passMsg: 'textureLodOffset with non-constant offset is invalid'
    140    },
    141    {
    142        fShaderSource: shaderTextureGradOffsetSrc,
    143        fShaderSuccess: false,
    144        passMsg: 'textureGradOffset with non-constant offset is invalid'
    145    },
    146    {
    147        fShaderSource: shaderTextureProjOffsetSrc,
    148        fShaderSuccess: false,
    149        passMsg: 'textureProjOffset with non-constant offset is invalid'
    150    },
    151    {
    152        fShaderSource: shaderTextureProjLodOffsetSrc,
    153        fShaderSuccess: false,
    154         passMsg: 'textureProjLodOffset with non-constant offset is invalid'
    155    },
    156    {
    157        fShaderSource: shaderTextureProjGradOffsetSrc,
    158        fShaderSuccess: false,
    159        passMsg: 'textureProjGradOffset with non-constant offset is invalid'
    160    },
    161    {
    162        fShaderSource: shaderTexelFetchOffsetSrc,
    163        fShaderSuccess: false,
    164        passMsg: 'texelFetchOffset with non-constant offset is invalid'
    165    }
    166    ], 2);
    167 }
    168 </script>
    169 </body>
    170 </html>