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shader-linking.html (2465B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>OpenGL ES Shading Language 1.00 and OpenGL ES Shading Language 3.00 shaders should not link with each other</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
     14 <script src="../../js/js-test-pre.js"></script>
     15 <script src="../../js/webgl-test-utils.js"></script>
     16 <script src="../../js/glsl-conformance-test.js"></script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="ES3VertexShader" type="x-shader/x-vertex">#version 300 es
     22 precision mediump float;
     23 in vec4 aPosition;
     24 
     25 void main() {
     26    gl_Position = aPosition;
     27 }
     28 </script>
     29 <script id="ES3FragmentShader" type="x-shader/x-fragment">#version 300 es
     30 precision mediump float;
     31 out vec4 my_FragColor;
     32 void main() {
     33    my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
     34 }
     35 </script>
     36 <script id="ESSL1VertexShader" type="x-shader/x-vertex">
     37 precision mediump float;
     38 attribute vec4 aPosition;
     39 
     40 void main() {
     41    gl_Position = aPosition;
     42 }
     43 </script>
     44 <script id="ESSL1FragmentShader" type="x-shader/x-fragment">
     45 precision mediump float;
     46 
     47 void main() {
     48    gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
     49 }
     50 </script>
     51 <script type="application/javascript">
     52 "use strict";
     53 description();
     54 // See OpenGL ES Shading Language 3.00 spec section 1.5 or 3.3
     55 GLSLConformanceTester.runTests([
     56  {
     57    vShaderId: "ES3VertexShader",
     58    vShaderSuccess: true,
     59    fShaderId: "ES3FragmentShader",
     60    fShaderSuccess: true,
     61    linkSuccess: true,
     62    passMsg: "OpenGL ES Shading Language 3.00 vertex shader should link with OpenGL ES Shading Language 3.00 fragment shader."
     63  },
     64  {
     65    vShaderId: "ES3VertexShader",
     66    vShaderSuccess: true,
     67    fShaderId: "ESSL1FragmentShader",
     68    fShaderSuccess: true,
     69    linkSuccess: false,
     70    passMsg: "OpenGL ES Shading Language 3.00 vertex shader should not link with OpenGL ES Shading Language 1.00 fragment shader."
     71  },
     72  {
     73    vShaderId: "ESSL1VertexShader",
     74    vShaderSuccess: true,
     75    fShaderId: "ES3FragmentShader",
     76    fShaderSuccess: true,
     77    linkSuccess: false,
     78    passMsg: "OpenGL ES Shading Language 1.00 vertex shader should not link with OpenGL ES Shading Language 3.00 fragment shader."
     79  }
     80 ], 2);
     81 var successfullyParsed = true;
     82 </script>
     83 </body>
     84 </html>