shader-linking.html (2465B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>OpenGL ES Shading Language 1.00 and OpenGL ES Shading Language 3.00 shaders should not link with each other</title> 12 <link rel="stylesheet" href="../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> 14 <script src="../../js/js-test-pre.js"></script> 15 <script src="../../js/webgl-test-utils.js"></script> 16 <script src="../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="ES3VertexShader" type="x-shader/x-vertex">#version 300 es 22 precision mediump float; 23 in vec4 aPosition; 24 25 void main() { 26 gl_Position = aPosition; 27 } 28 </script> 29 <script id="ES3FragmentShader" type="x-shader/x-fragment">#version 300 es 30 precision mediump float; 31 out vec4 my_FragColor; 32 void main() { 33 my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); 34 } 35 </script> 36 <script id="ESSL1VertexShader" type="x-shader/x-vertex"> 37 precision mediump float; 38 attribute vec4 aPosition; 39 40 void main() { 41 gl_Position = aPosition; 42 } 43 </script> 44 <script id="ESSL1FragmentShader" type="x-shader/x-fragment"> 45 precision mediump float; 46 47 void main() { 48 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); 49 } 50 </script> 51 <script type="application/javascript"> 52 "use strict"; 53 description(); 54 // See OpenGL ES Shading Language 3.00 spec section 1.5 or 3.3 55 GLSLConformanceTester.runTests([ 56 { 57 vShaderId: "ES3VertexShader", 58 vShaderSuccess: true, 59 fShaderId: "ES3FragmentShader", 60 fShaderSuccess: true, 61 linkSuccess: true, 62 passMsg: "OpenGL ES Shading Language 3.00 vertex shader should link with OpenGL ES Shading Language 3.00 fragment shader." 63 }, 64 { 65 vShaderId: "ES3VertexShader", 66 vShaderSuccess: true, 67 fShaderId: "ESSL1FragmentShader", 68 fShaderSuccess: true, 69 linkSuccess: false, 70 passMsg: "OpenGL ES Shading Language 3.00 vertex shader should not link with OpenGL ES Shading Language 1.00 fragment shader." 71 }, 72 { 73 vShaderId: "ESSL1VertexShader", 74 vShaderSuccess: true, 75 fShaderId: "ES3FragmentShader", 76 fShaderSuccess: true, 77 linkSuccess: false, 78 passMsg: "OpenGL ES Shading Language 1.00 vertex shader should not link with OpenGL ES Shading Language 3.00 fragment shader." 79 } 80 ], 2); 81 var successfullyParsed = true; 82 </script> 83 </body> 84 </html>