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precision-side-effects-bug.html (3915B)


      1 <!--
      2 Copyright (c) 2020 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Verify precision side effects (Adreno driver bug)</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <canvas id="canvas" width="2" height="2"> </canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 
     21 <script id="vshader-simple" type="x-shader/x-vertex">#version 300 es
     22 in vec3 aPosition;
     23 
     24 void main() {
     25    gl_Position = vec4(aPosition, 1.0);
     26 }
     27 </script>
     28 <script id="fshader-int" type="x-shader/x-fragment">#version 300 es
     29 out highp vec4 myFragColor;
     30 void main() {
     31    highp int t;
     32    t = 0 | (int(t == t) * 0x8000);
     33 
     34    if (t == 0x8000)
     35        myFragColor = vec4(1.0, 0.0, 0.0, 1.0);
     36    else
     37        myFragColor = vec4(0.0, 0.0, 0.0, 1.0);
     38 }
     39 </script>
     40 <script id="fshader-ivec2" type="x-shader/x-fragment">#version 300 es
     41 out highp vec4 myFragColor;
     42 void main() {
     43    highp ivec2 t;
     44    t = 0 | (ivec2(t == t) * 0x8000);
     45 
     46    if (t == ivec2(0x8000))
     47        myFragColor = vec4(1.0, 0.0, 0.0, 1.0);
     48    else
     49        myFragColor = vec4(0.0, 0.0, 0.0, 1.0);
     50 }
     51 </script>
     52 <script id="fshader-ivec3" type="x-shader/x-fragment">#version 300 es
     53 out highp vec4 myFragColor;
     54 void main() {
     55    highp ivec3 t;
     56    t = 0 | (ivec3(t == t) * 0x8000);
     57 
     58    if (t == ivec3(0x8000))
     59        myFragColor = vec4(1.0, 0.0, 0.0, 1.0);
     60    else
     61        myFragColor = vec4(0.0, 0.0, 0.0, 1.0);
     62 }
     63 </script>
     64 <script id="fshader-ivec4" type="x-shader/x-fragment">#version 300 es
     65 out highp vec4 myFragColor;
     66 void main() {
     67    highp ivec4 t;
     68    t = 0 | (ivec4(t == t) * 0x8000);
     69 
     70    if (t == ivec4(0x8000))
     71        myFragColor = vec4(1.0, 0.0, 0.0, 1.0);
     72    else
     73        myFragColor = vec4(0.0, 0.0, 0.0, 1.0);
     74 }
     75 </script>
     76 <script type="application/javascript">
     77 "use strict";
     78 description("Verify precision side effects");
     79 debug("");
     80 debug("When this test is run on Adreno (no repros on other vendors so far):");
     81 debug(" - the result of the expression 0 | (int(e0 == e0) * 0x8000) somehow returns -32768 instead of 32768 despite the variable using highp precision;");
     82 debug(" - splitting the expression along | fixes the issue (could also be observed with other operators).");
     83 debug('For additional reference see this <a href="https://github.com/KhronosGroup/WebGL/pull/3192">pull request</a> and <a href="http://crbug.com/1155942">Chromium bug</a>');
     84 debug("");
     85 var wtu = WebGLTestUtils;
     86 function test() {
     87    var gl = wtu.create3DContext("canvas", undefined, 2);
     88    if (!gl) {
     89        testFailed("context does not exist");
     90        return;
     91    }
     92    wtu.setupUnitQuad(gl);
     93 
     94    var testCases = [
     95        { vshader: "vshader-simple", fshader: "fshader-int", desc: "fragment shader int" },
     96        { vshader: "vshader-simple", fshader: "fshader-ivec2", desc: "fragment shader ivec2" },
     97        { vshader: "vshader-simple", fshader: "fshader-ivec3", desc: "fragment shader ivec3" },
     98        { vshader: "vshader-simple", fshader: "fshader-ivec4", desc: "fragment shader ivec4" },
     99    ];
    100 
    101    for (var idx = 0; idx < testCases.length; ++idx) {
    102        var test = testCases[idx];
    103 
    104        debug("");
    105        var program = wtu.setupProgram(gl, [test.vshader, test.fshader], ["aPosition"]);
    106        if (!program) {
    107            testFailed("Fail to set up program");
    108        } else {
    109            debug("Testing " + test.desc);
    110            wtu.drawUnitQuad(gl);
    111            wtu.checkCanvas(gl, [255, 0, 0, 255]);
    112            gl.deleteProgram(program);
    113            wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from testing");
    114        }
    115    }
    116 };
    117 
    118 test();
    119 
    120 debug("");
    121 var successfullyParsed = true;
    122 </script>
    123 <script src="../../js/js-test-post.js"></script>
    124 </body>
    125 </html>