tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

misplaced-version-directive.html (3311B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>#version directive should be on the very first line of a OpenGL ES Shading Language 3.00 shader</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
     14 <script src="../../js/js-test-pre.js"></script>
     15 <script src="../../js/webgl-test-utils.js"></script>
     16 <script src="../../js/glsl-conformance-test.js"></script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <!-- Version directive should be on the very first line in ESSL 3, see ESSL 3 section 3.3 -->
     22 <script id="VertexShaderCommentBeforeVersion" type="x-shader/x-vertex">// This shader is wrong, this is the first line that should have version
     23 #version 300 es
     24 precision mediump float;
     25 in vec4 aPosition;
     26 
     27 void main() {
     28    gl_Position = aPosition;
     29 }
     30 </script>
     31 <script id="VertexShaderNewlineBeforeVersion" type="x-shader/x-vertex">
     32 #version 300 es
     33 precision mediump float;
     34 in vec4 aPosition;
     35 
     36 void main() {
     37    gl_Position = aPosition;
     38 }
     39 </script>
     40 <script id="CorrectVertexShader" type="x-shader/x-vertex">#version 300 es
     41 precision mediump float;
     42 in vec4 aPosition;
     43 
     44 void main() {
     45    gl_Position = aPosition;
     46 }
     47 </script>
     48 <script id="FragmentShaderCommentBeforeVersion" type="x-shader/x-fragment">// This shader is wrong, this is the first line that should have version
     49 #version 300 es
     50 precision mediump float;
     51 out vec4 my_FragColor;
     52 void main() {
     53    my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
     54 }
     55 </script>
     56 <script id="FragmentShaderNewlineBeforeVersion" type="x-shader/x-fragment">
     57 #version 300 es
     58 precision mediump float;
     59 out vec4 my_FragColor;
     60 void main() {
     61    my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
     62 }
     63 </script>
     64 <script id="CorrectFragmentShader" type="x-shader/x-fragment">#version 300 es
     65 precision mediump float;
     66 out vec4 my_FragColor;
     67 void main() {
     68    my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
     69 }
     70 </script>
     71 <script type="application/javascript">
     72 "use strict";
     73 description();
     74 GLSLConformanceTester.runTests([
     75  {
     76    vShaderId: "VertexShaderNewlineBeforeVersion",
     77    vShaderSuccess: false,
     78    fShaderId: "CorrectFragmentShader",
     79    fShaderSuccess: true,
     80    linkSuccess: false,
     81    passMsg: "Vertex shader with a newline before the version directive should fail."
     82  },
     83  {
     84    vShaderId: "VertexShaderCommentBeforeVersion",
     85    vShaderSuccess: false,
     86    fShaderId: "CorrectFragmentShader",
     87    fShaderSuccess: true,
     88    linkSuccess: false,
     89    passMsg: "Vertex shader with a comment before the version directive should fail."
     90  },
     91  {
     92    vShaderId: "CorrectVertexShader",
     93    vShaderSuccess: true,
     94    fShaderId: "FragmentShaderCommentBeforeVersion",
     95    fShaderSuccess: false,
     96    linkSuccess: false,
     97    passMsg: "Fragment shader with a comment before the version directive should fail."
     98  },
     99  {
    100    vShaderId: "CorrectVertexShader",
    101    vShaderSuccess: true,
    102    fShaderId: "FragmentShaderNewlineBeforeVersion",
    103    fShaderSuccess: false,
    104    linkSuccess: false,
    105    passMsg: "Fragment shader with a newline before the version directive should fail."
    106  }
    107 ], 2);
    108 var successfullyParsed = true;
    109 </script>
    110 </body>
    111 </html>