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matrix-row-major.html (1352B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Row-major matrix test</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 <script src="../../js/glsl-conformance-test.js"></script>
     16 </head>
     17 <body>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="fshaderUniformMatrixRowMajor" type="x-shader/x-fragment">#version 300 es
     21 precision mediump float;
     22 out highp vec4 my_FragColor;
     23 layout(std140, row_major) uniform b {
     24    mat4x3 m;
     25 };
     26 void main() {
     27    // If the matrix is interpreted as row-major, then the translation components will be 0,1,0, or solid green.
     28    my_FragColor = mat4(m) * vec4(0.0, 0.0, 0.0, 1.0);
     29 }
     30 </script>
     31 <script type="application/javascript">
     32 "use strict";
     33 description("Row-major matrix layouts should work.");
     34 
     35 GLSLConformanceTester.runRenderTests([
     36 {
     37  fShaderId: 'fshaderUniformMatrixRowMajor',
     38  fShaderSuccess: true,
     39  linkSuccess: true,
     40  passMsg: '',
     41  uniformBlocks: [{name: "b", value: new Float32Array([
     42    0, 0, 0, 0, // Red
     43    0, 0, 0, 1, // Green
     44    0, 0, 0, 0, // Blue
     45  ])}]
     46 }
     47 ], 2);
     48 </script>
     49 </body>
     50 </html>