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invalid-default-precision.html (1955B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Default precision qualifiers should only work with int, float and sampler types</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
     14 <script src="../../js/js-test-pre.js"></script>
     15 <script src="../../js/webgl-test-utils.js"></script>
     16 <script src="../../js/glsl-conformance-test.js"></script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <!-- See ESSL 3.00 section 4.5.4 -->
     22 <script id="precisionVec" type="x-shader/x-fragment">#version 300 es
     23 precision mediump float;
     24 precision mediump vec2;
     25 out vec4 my_FragColor;
     26 void main() {
     27    my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
     28 }
     29 </script>
     30 <script id="precisionVoid" type="x-shader/x-fragment">#version 300 es
     31 precision mediump float;
     32 precision mediump void;
     33 out vec4 my_FragColor;
     34 void main() {
     35    my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
     36 }
     37 </script>
     38 <script id="precisionUint" type="x-shader/x-fragment">#version 300 es
     39 precision mediump float;
     40 precision mediump uint;
     41 out vec4 my_FragColor;
     42 void main() {
     43    my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
     44 }
     45 </script>
     46 <script type="application/javascript">
     47 "use strict";
     48 description();
     49 GLSLConformanceTester.runTests([
     50  {
     51    fShaderId: "precisionVec",
     52    fShaderSuccess: false,
     53    linkSuccess: false,
     54    passMsg: "default precision qualifier shouldn't work with vec2"
     55  },
     56  {
     57    fShaderId: "precisionVoid",
     58    fShaderSuccess: false,
     59    linkSuccess: false,
     60    passMsg: "default precision qualifier shouldn't work with void"
     61  },
     62  {
     63    fShaderId: "precisionUint",
     64    fShaderSuccess: false,
     65    linkSuccess: false,
     66    passMsg: "default precision qualifier shouldn't work with uint"
     67  }
     68 ], 2);
     69 </script>
     70 </body>
     71 </html>