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array-in-complex-expression.html (3957B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>GLSL array in complex expression test</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 <script src="../../js/glsl-conformance-test.js"></script>
     16 </head>
     17 <body>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="fshaderAndShortCircuits" type="x-shader/x-fragment">#version 300 es
     21 precision mediump float;
     22 
     23 out vec4 my_FragColor;
     24 
     25 int g = 0;
     26 
     27 int[2] plus() {
     28    ++g;
     29    return int[2](g, g);
     30 }
     31 
     32 bool minus() {
     33    --g;
     34    return false;
     35 }
     36 
     37 void main() {
     38    int a[2] = int[2](0, 0);
     39    // The function call must not be evaluated, since && short-circuits
     40    minus() && (a == plus());
     41    my_FragColor = vec4(0.0, ((g == -1) ? 1.0 : 0.0), 0.0, 1.0);
     42 }
     43 </script>
     44 <script id="fshaderOrShortCircuits" type="x-shader/x-fragment">#version 300 es
     45 precision mediump float;
     46 
     47 out vec4 my_FragColor;
     48 
     49 int g = 0;
     50 
     51 int[2] plus() {
     52    ++g;
     53    return int[2](g, g);
     54 }
     55 
     56 bool minus() {
     57    --g;
     58    return true;
     59 }
     60 
     61 void main() {
     62    int a[2] = int[2](0, 0);
     63    // The function call must not be evaluated, since || short-circuits.
     64    minus() || (a == plus());
     65    my_FragColor = vec4(0.0, ((g == -1) ? 1.0 : 0.0), 0.0, 1.0);
     66 }
     67 </script>
     68 <script id="fshaderTernaryOnlyEvaluatesOneOperand" type="x-shader/x-fragment">#version 300 es
     69 precision mediump float;
     70 
     71 out vec4 my_FragColor;
     72 
     73 int g = 0;
     74 
     75 int[2] plus() {
     76    ++g;
     77    return int[2](g, g);
     78 }
     79 
     80 void main() {
     81    int a[2] = int[2](0, 0);
     82    // The function call must not be evaluated, since the condition is true.
     83    (g == 0) ? true : (a == plus());
     84    my_FragColor = vec4(0.0, ((g == 0) ? 1.0 : 0.0), 0.0, 1.0);
     85 }
     86 </script>
     87 <script id="fshaderSequenceSideEffectsAffectingComparedArrayContent" type="x-shader/x-fragment">#version 300 es
     88 precision mediump float;
     89 
     90 out vec4 my_FragColor;
     91 
     92 int[2] func(int param) {
     93    return int[2](param, param);
     94 }
     95 
     96 void main() {
     97    int a[2];
     98    for (int i = 0; i < 2; ++i) {
     99        a[i] = 1;
    100    }
    101    int j = 0;
    102    // Sequence operator evaluates operands from left to right (ESSL 3.00 section 5.9).
    103    // The function call that returns the array needs to be evaluated after ++j
    104    // for the expression to return the correct value (true).
    105    bool result = ((++j), (a == func(j)));
    106    my_FragColor = vec4(0.0, (result ? 1.0 : 0.0), 0.0, 1.0);
    107 }
    108 </script>
    109 <script type="application/javascript">
    110 "use strict";
    111 description("Arrays in complex expressions should work");
    112 debug("");
    113 debug("This test is targeted to stress syntax tree transformations that might need to be done in shader translation when the platform doesn't natively support arrays as return values.");
    114 
    115 GLSLConformanceTester.runRenderTests([
    116 {
    117  fShaderId: 'fshaderAndShortCircuits',
    118  fShaderSuccess: true,
    119  linkSuccess: true,
    120  passMsg: "Expression where an array is returned from a function call inside an operand to && that doesn't get evaluated as result of short-circuiting"
    121 },
    122 {
    123  fShaderId: 'fshaderOrShortCircuits',
    124  fShaderSuccess: true,
    125  linkSuccess: true,
    126  passMsg: "Expression where an array is returned from a function call inside an operand to || that doesn't get evaluated as result of short-circuiting"
    127 },
    128 {
    129  fShaderId: 'fshaderTernaryOnlyEvaluatesOneOperand',
    130  fShaderSuccess: true,
    131  linkSuccess: true,
    132  passMsg: "Expression where an array is returned from a function call in an operand of a ternary operator that doesn't get evaluated"
    133 },
    134 {
    135  fShaderId: 'fshaderSequenceSideEffectsAffectingComparedArrayContent',
    136  fShaderSuccess: true,
    137  linkSuccess: true,
    138  passMsg: 'Expression where first operand of a sequence operator has side effects which affect the second operand that returns an array'
    139 }
    140 ], 2);
    141 </script>
    142 </body>
    143 </html>