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gl-bindAttribLocation-aliasing-inactive.html (2036B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 <!DOCTYPE html>
      7 <html>
      8 <head>
      9 <meta charset="utf-8">
     10 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     11 <script src="../../js/js-test-pre.js"></script>
     12 <script src="../../js/webgl-test-utils.js"></script>
     13 <script src="../../js/tests/gl-bindattriblocation-aliasing.js"></script>
     14 <title>bindAttribLocation with aliasing - inactive attributes</title>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <canvas id="canvas" width="8" height="8" style="width: 8px; height: 8px;"></canvas>
     20 <script id="vertexShaderStaticallyUsedButInactive" type="text/something-not-javascript">#version 300 es
     21 precision mediump float;
     22 in $(type_1) a_1;
     23 in $(type_2) a_2;
     24 void main() {
     25    gl_Position = true ? $(gl_Position_1) : $(gl_Position_2);
     26 }
     27 </script>
     28 <script id="vertexShaderUnused" type="text/something-not-javascript">#version 300 es
     29 precision mediump float;
     30 in $(type_1) a_1;
     31 in $(type_2) a_2;
     32 void main() {
     33    gl_Position = vec4(0.0);
     34 }
     35 </script>
     36 <script>
     37 "use strict";
     38 description("This test verifies combinations of valid inactive attributes cannot be bound to the same location with bindAttribLocation. GLSL ES 3.00.6 section 12.46.");
     39 var wtu = WebGLTestUtils;
     40 var canvas = document.getElementById("canvas");
     41 var gl = wtu.create3DContext(canvas, {antialias: false}, 2);
     42 var glFragmentShader = wtu.loadShader(gl, wtu.simpleColorFragmentShaderESSL300, gl.FRAGMENT_SHADER);
     43 
     44 debug("Testing with shader that has statically used but inactive attributes.");
     45 runBindAttribLocationAliasingTest(wtu, gl, glFragmentShader, wtu.getScript('vertexShaderStaticallyUsedButInactive'));
     46 
     47 debug("");
     48 debug("Testing with shader that has entirely unused attributes.");
     49 runBindAttribLocationAliasingTest(wtu, gl, glFragmentShader, wtu.getScript('vertexShaderUnused'));
     50 
     51 var successfullyParsed = true;
     52 </script>
     53 <script src="../../js/js-test-post.js"></script>
     54 </body>
     55 </html>