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texture-copying-feedback-loops.html (3361B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL Texture Copying Feedback Loops Test</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="1" height="1" style="width: 40px; height: 40px;"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 
     21 <script>
     22 "use strict";
     23 description("Checks that texture copying feedback loops fail correctly.");
     24 var wtu = WebGLTestUtils;
     25 var gl = wtu.create3DContext("example");
     26 
     27 var texture = gl.createTexture();
     28 gl.bindTexture(gl.TEXTURE_2D, texture);
     29 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     30 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     31 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     32 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     33 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     34 
     35 var texture2 = gl.createTexture();
     36 gl.bindTexture(gl.TEXTURE_2D, texture2);
     37 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     38 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     39 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     40 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     41 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     42 
     43 var framebuffer = gl.createFramebuffer();
     44 gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
     45 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
     46 assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE,
     47    "framebuffer should be FRAMEBUFFER_COMPLETE.");
     48 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setup");
     49 
     50 debug("");
     51 debug("testing copyTexImage2D");
     52 gl.bindTexture(gl.TEXTURE_2D, texture);
     53 gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0, 0, 2, 2, 0);
     54 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
     55    "after copyTexImage2D to same texture but different level");
     56 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 2, 2, 0);
     57 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
     58    "after copyTexImage2D to same texture same level, invalid feedback loop");
     59 gl.bindTexture(gl.TEXTURE_2D, texture2);
     60 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 2, 2, 0);
     61 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
     62    "after copyTexImage2D to different texture");
     63 
     64 debug("");
     65 debug("testing copyTexSubImage2D");
     66 gl.bindTexture(gl.TEXTURE_2D, texture);
     67 gl.copyTexSubImage2D(gl.TEXTURE_2D, 1, 0, 0, 0, 0, 1, 1);
     68 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
     69    "after copyTexSubImage2D to same texture but different level");
     70 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1);
     71 wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
     72    "after copyTexSubImage2D to same texture same level, invalid feedback loop");
     73 gl.bindTexture(gl.TEXTURE_2D, texture2);
     74 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1);
     75 wtu.glErrorShouldBe(gl, gl.NO_ERROR,
     76    "after copyTexSubImage2D to different texture");
     77 var successfullyParsed = true;
     78 </script>
     79 <script src="../../../js/js-test-post.js"></script>
     80 
     81 </body>
     82 </html>