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texture-copying-and-deletion.html (3318B)


      1 <!--
      2 Copyright (c) 2020 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL Texture Copying and Deletion Test</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="1" height="1" style="width: 40px; height: 40px;"></canvas>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 
     21 <script>
     22 "use strict";
     23 description('Checks that texture copying and deletion work correctly together.');
     24 debug('Regression test for <a href="http://anglebug.com/4267">http://anglebug.com/4267</a>');
     25 const wtu = WebGLTestUtils;
     26 const canvas = document.getElementById("example");
     27 canvas.addEventListener('webglcontextlost', contextLost, false);
     28 
     29 let contextWasLost = false;
     30 function contextLost(e) {
     31  e.preventDefault();
     32  contextWasLost = true;
     33  debug("***context lost -- should not happen***");
     34 }
     35 
     36 const gl = wtu.create3DContext(canvas);
     37 
     38 const texture = gl.createTexture();
     39 gl.bindTexture(gl.TEXTURE_2D, texture);
     40 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     41 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     42 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     43 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     44 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     45 
     46 const texture2 = gl.createTexture();
     47 gl.bindTexture(gl.TEXTURE_2D, texture2);
     48 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
     49 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     50 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     51 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     52 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     53 
     54 const framebuffer = gl.createFramebuffer();
     55 gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
     56 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
     57 assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE,
     58    "framebuffer should be FRAMEBUFFER_COMPLETE.");
     59 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setup");
     60 
     61 // This test does not call getError, because doing so seems to cause
     62 // an implicit flush which intermittently masks the bug.
     63 
     64 debug("");
     65 debug("testing copyTexImage2D");
     66 gl.bindTexture(gl.TEXTURE_2D, texture);
     67 gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0, 0, 2, 2, 0);
     68 // Not necessary to do any CopyTexImage2D operations to texture2.
     69 
     70 debug("");
     71 debug("testing copyTexSubImage2D");
     72 gl.bindTexture(gl.TEXTURE_2D, texture);
     73 gl.copyTexSubImage2D(gl.TEXTURE_2D, 1, 0, 0, 0, 0, 1, 1);
     74 gl.bindTexture(gl.TEXTURE_2D, texture2);
     75 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1);
     76 
     77 debug('deleting framebuffer');
     78 gl.deleteFramebuffer(framebuffer);
     79 debug('deleting texture');
     80 gl.deleteTexture(texture);
     81 debug('deleting texture2');
     82 // On buggy driver, crashes during this deleteTexture call.
     83 gl.deleteTexture(texture2);
     84 
     85 setTimeout(function() {
     86  shouldBe("contextWasLost", "false");
     87  finishTest();
     88 }, 1000);
     89 </script>
     90 </body>
     91 </html>